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What's New in Version 4.1.1: Game Recording & Bug Fixes

Sentinels now has integration with the Steam Game Recording feature, available in the beta version of the Steam Client. [url=https://store.steampowered.com/gamerecording]
This update has various modernizations to the low level game engine. The minimum supported macOS version is now Mojave 10.14+. Plus, we're announcing Sentinels of the Multiverse 2, now in crowdfunding on BackerKit! Visit the campaign to learn more and pledge your support. [url=https://sentinelsdigital.com/2]
This update also includes various bug fixes and improvements, including:

  • Fixed an interface issue with card play drag & drop when dropping on a card next to another card.
  • Effects that immediately end your turn no longer incorrectly allow you to use additional powers in some cases.
  • A War Torn Landscape now checks its end of turn conditions during hero turns in the other battle zone.
  • Effusion of Pain and Disintegrating Bastion now properly count heroes who were incapacitated by the damage.
  • Stone Shaper no longer stalls the game when you skip using an available magma crystal.
  • When you are prevented from drawing multiple cards, Swarm of Scarabs now displays a single message instead of a message for every card.
  • Training Simulator now works properly with the Aeon Men Deck in OblivAeon mode.
  • Fixed a damage preview issue that could occur when damage was being dealt at the start of the game (e.g. by Progeny).
  • Fixed a problem where Chokepoint could destroy a card and move it to her play area, but it would not be visible.
  • Reclusive Keeper's damage reduction effect no longer incorrectly applies to the other side of mission cards after they flip.
Steam Workshop improvements:
  • Launching the game via URL now works properly with Steam Workshop content.
  • Workshop Villain Team mode decks can now be individually set to Advanced/Challenge/Ultimate difficulty.
  • Referencing other Workshop decks in card body text can now be done using qualified identifiers.
  • SwitchCardsAction no longer causes the game to get stuck in multiplayer if a card source is not provided.
  • Drake's Pipes now handles increasing its power numeral properly.
  • Fixed a damage preview issue with irreducible damage being dealt to self.


[ 2024-10-16 17:59:51 CET ] [ Original post ]


What's New in Version 4.1: Support for Magical Mysteries Mini-Pack

This update provides support for cross-compatibility with the Magical Mysteries Mini-Pack, now available as an expansion for Sentinels of Earth-Prime. If both games are installed on the same device, you can play with all owned content from within either game. https://store.steampowered.com/app/2210250/Sentinels_of_EarthPrime__Magical_Mysteries_MiniPack To celebrate, we will be streaming the long-awaited Sentinels of Earth-Prime Listening Party on October 31 at 2 PM Eastern. Join Jean-Marc and Jaye on Twitch to experience the music come to life!
Two variants are included in the Mini-Pack: Chilling Tales Lantern Jack and Eldritch's Last Stand. The variants will both become unlockable in Sentinels of Earth-Prime on October 31 at the end of Handelabra Live (streaming from 7 PM Eastern on Twitch). Spooky!
As of today, the Sentinels Digital (Enhanced Edition) journey we began with you in October 2014, nine years ago, is complete! While there may be no further official content released for Sentinels Digital, the game is by no means "dead." We'll have more to talk about later, including:

  • Sentinels of Earth-Prime Official Soundtrack
  • Improved support for Earth-Prime style content in Steam Workshop
  • Multiplayer Compatibility Pack to allow players without expansions to join games with expansions
We also know that a digital version of Sentinels of the Multiverse: Definitive Edition is on the minds of many, and we'll have news about that soon! This update also includes various bug fixes and improvements, including:
  • Increased the speed of fast-forwarding through multiple damages.
  • The enter keyboard shortcut now works properly again for playing cards and using powers via full card view.
  • Fixed a problem interaction between Completionist Guise and powers that draw multiple cards.
  • Fixed the behavior of Title: Death-Caller with Savage Mana and Representative of Earth.
  • Fixed an issue where Uh Yeah, I'm That Guy! could use a power from the other battle zone in certain situations.


[ 2023-10-26 17:09:45 CET ] [ Original post ]


What's New in Version 4.0.5

With this update, all of the Earth-Prime core game hero variants are available to play offline. This update also includes various bug fixes and improvements:

  • Multiplayer invites now can be opened when the game is already running.
  • The text of Found Wanting and Paragon of Sentience are updated to read: "The first time each turn this card is destroyed, play the top card of the Environment deck."
  • Vivid Thoughts and Dark Mind now show the cards that were revealed.
  • Fixed a problem where an empty mission deck could cause pre-start of turn actions to be unavailable.
  • Viperous Cloud no longer asks incapacitated heroes to discard.
  • Fixed the interaction between Uh Yeah, I'm That Guy! and Infection.
  • Completionist Guise's second incapacitated ability now works properly with Tempest.
  • Fixed Abandoned Big Top counting the incorrect number of active characters in OblivAeon mode.
  • Fixed an issue where The Shadow Cloak could activate multiple times in a turn in some situations.
  • Moving Target now activates properly if damage to Stuntman is redirected to a target that is immune to damage.
It also includes a number of Steam Workshop improvements:
  • A card tester screen is now available for quickly iterating on your cards. See the Packaging Guide for more information.
  • Fixed an exception when switching hero character cards that are not targets.
  • omitQuotationMarks now works for flavor quotes with multiple speakers.
  • Action hints now support custom fonts and icons.
  • Tokens can now be displayed on small non-target character cards.
  • Various other low level improvements and fixes, see the Trello board and API changes list for details.


[ 2023-08-14 13:03:06 CET ] [ Original post ]


What's New in Version 4.0.4

This update really fixes the problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Pinky swear! Note: this version remains multiplayer compatible with version 4.0.3 of SotM and SoEP.


[ 2023-06-05 19:22:43 CET ] [ Original post ]


What's New in Version 4.0.3

This update includes various bug fixes and improvements:

  • Harsh Offense now shows the cards that were revealed.
  • Fixed a problem where Completionist Guise could not be unlocked because of those oh-so-shiny-but-just-out-of-reach Earth-Prime variants. Gimme! Gimme!
  • Fixed a problem interaction between In Medias Res and Grue Meta-Mind.
  • Fixed a problem interaction between Uh Yeah, I'm That Guy! and Short-Term Solution.
  • Fixed some cards not working properly with Unshackled Resilience.


[ 2023-06-03 18:26:19 CET ] [ Original post ]


What's New in Version 4.0.2

This update includes various bug fixes and improvements:

  • Improved the visual quality of some cards in the New Game screen.
  • Fixed Selling Out not working properly if the discarded card was put under another card.
  • General Armstrong's card draw is now properly optional.
  • Guise no longer causes the random number generator to get out of sync when loading a game.
  • Fixed a display issue related to Santa Guise and known information about cards in your deck.
In other news, hero variants for Sentinels of Earth-Prime are coming soon! Learn all about it.


[ 2023-05-23 14:24:28 CET ] [ Original post ]


What's New in Version 4.0.1

This update includes various bug fixes and improvements.

  • Fixed a problem where the Continue Game button would not always appear properly.
  • The Weekly One-Shot button no longer shows "new" after you've completed the one-shot.
  • The Card Library index now shows collector or original art depending on your selected preference.
  • Fixed a card counting error with the Cosmic Repercussions shield.
  • Fixed incorrect interactions between Heroic Infinitor and various cards.


[ 2023-04-29 01:50:55 CET ] [ Original post ]


Visit Earth-Prime with Version 4.0

Sentinels is expanding to a whole new Omniverse! Sentinels of Earth-Prime is a brand-new game using the rules of Sentinels of the Multiverse and the combined setting and characters of the critically acclaimed Mutants & Masterminds roleplaying game. Sentinels of the Multiverse has full cross-compatibility with Sentinels of Earth-Prime. If both games are installed on the same computer, you can play with all owned content from within either game. https://store.steampowered.com/app/1974290/Sentinels_of_EarthPrime The low level game engine Sentinels is built on has been modernized to improve performance, quality and compatibility. The minimum system requirements have changed:

  • Windows 7 SP1+, x64 architecture
  • macOS High Sierra 10.13+, Apple Silicon or x64 architecture
  • Linux: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, x64 architecture
Version 3.2.8 is available on a beta branch for use with older computers that no longer meet the minimum system requirements. This update also includes a variety of bug fixes, plus several improvements:
  • When a card from a deck is revealed and replaced, it will be shown on screen until you dismiss it. When multiple cards are revealed, they will all be shown on screen until you dismiss them.
  • The game now keeps track of your knowledge of top/bottom cards of decks. View a deck to see the cards you have revealed or placed on top or bottom.
  • The Multiverse screen has been renamed to Card Library and has an improved index display.
If you are a Steam Workshop creator, there are many changes you'll want to know about. Visit the documentation portal and Trello board to learn more!


[ 2023-04-11 13:20:15 CET ] [ Original post ]


Sentinels of Earth-Prime Dev Stream

Watch how Jennifer creates the in-game environment backgrounds for Farside City! [url=https://www.kickstarter.com/projects/handelabra/sentinels-of-earth-prime-digital-tabletop-game]
Back the Kickstarter for Sentinels of Earth-Prime today!


[ 2022-08-03 14:37:18 CET ] [ Original post ]


Sentinels of Earth-Prime now on Kickstarter


Back it now on Kickstarter! Sentinels of Earth-Prime is an all new, standalone, cooperative card game built on the rules you know and love from Sentinels of the Multiverse. We are on track to launch early next year with the following great features, and with your help, even more!

  • 10 Heroes: Bowman, Captain Thunder, Daedalus, Dr. Metropolis, Johnny Rocket, Lady Liberty, Pseudo, The Raven, Siren, and Star Knight
  • 4 Villains: Argo the Ultimate Android, Hades, Meta-Mind, and Omega
  • 4 Environments: Freedom City, Farside City, Tartarus, and The Terminus
  • Local co-op play with 3-5 heroes
  • Online Multiplayer with support for up to 5 players
  • All-new interactive tutorial to learn while you play
  • All new original soundtrack composed and performed by Jean-Marc Giffin
  • Steam Cloud Saves and Achievements
  • Cross-compatibility with all Sentinels of the Multiverse content (visit the campaign for more info!)
[url=https://www.kickstarter.com/projects/handelabra/sentinels-of-earth-prime-digital-tabletop-game?ref=9f4dy9]
Note: UI and artwork subject to change
  • The entire interface of the game is built around the style of Earth-Prime and Mutants & Masterminds. We're working directly with Green Ronin to ensure you feel at home in this universe! Brand-new menu music will be created by Jean-Marc Giffin.
  • Each hero & villain has brand-new detailed artwork for the game splash screen, during gameplay, and the ending splash screen.
  • Each environment has fully realized background images captured from a 3D visualization inspired by the card art and setting.
  • Each villain has a theme song as the backdrop for their glorious victory, created by Jean-Marc Giffin
  • Each environment has a full theme song to accompany gameplay, created by Jean-Marc Giffin
[previewyoutube=-uYW04nUH5Q;full][/previewyoutube] Were excited to continue to expand the multiverse of Sentinels Digital with this brand new digital tabletop game. But even more exciting - just like on the tabletop, Sentinels of Earth-Prime will be cross compatible with your existing Sentinels of the Multiverse content! Whatever content you have on Steam will be available to both games! Back it now on Kickstarter! Want to try Sentinels of Earth-Prime on the tabletop? Check out the official website to learn more and order your copy!


[ 2022-07-28 20:29:20 CET ] [ Original post ]


Sentinels of Earth-Prime Announcement

Sentinels of Earth-Prime is a cooperative card game that recreates the pulse pounding action of superhero comics. It uses the rules of the hit game Sentinels of the Multiverse and the setting and characters of the critically acclaimed Mutants & Masterminds roleplaying game. Handelabra Games has partnered with Green Ronin to bring this all-new card game to the digital tabletop, and you can help, in more ways than one! [previewyoutube=h1yk3ze74io;full][/previewyoutube] Were excited to continue to expand the multiverse of Sentinels Digital with this brand new digital tabletop game. But even more exciting - just like on the tabletop, Sentinels of Earth-Prime will be cross compatible with your existing Sentinels of the Multiverse content! Whatever content you have on Steam will be available to both games! This coming July 2022 we will be kickstarting a portion of the budget. Join our mailing list here to be notified when theres more information. Are you an artist? Are you interested in being a part of Sentinels of Earth-Prime digital? We'll need your help (and will pay you for it)! Check out our Call for Artists! Want to try Sentinels of Earth-Prime on the tabletop? Check out the official website to learn more and order your copy!


[ 2022-05-14 11:02:19 CET ] [ Original post ]


What's New in Version 3.2.8

This small update fixes a problem with displaying intro dialog for variants of Steam Workshop heroes and villains.


[ 2022-03-22 21:09:50 CET ] [ Original post ]


What's New in Version 3.2.7: Bug Fixes!

This update includes lots of bug fixes (see below) and also improves support for Steam Deck. As part of these improvements, the resolution dialog will no longer be displayed by default at launch on Linux. To access the resolution dialog, you can hold the shift, ctrl, or alt key when starting the game. Or to show it every launch, add the -show-screen-selector argument to the game's Steam launch options. The most notable bug fixes:

  • Damage to Faultless is now correctly calculated when there are multiple increases and reductions.
  • If a target is hit by multiple instances of damage from a single effect and they switch cards (e.g. Sky-Scraper or OblivAeon), the switched in card is no longer damaged again.
  • Steam Workshop variants will now be properly disabled when mods are disabled in a multiplayer game (e.g. if a mobile player joins the game).
  • Fixed a problem where OblivAeon mode could get stuck in certain cases with The Sentinels.
  • Lead from the Front now properly redirects damage dealt by Heroic Infinitor (who is a villain card, but a hero target).
  • Rudder in the Timestream no longer gets stuck with empty discard piles when Isolated Hero is in play.
  • Destroying projections while Violent Nightmares is in play no longer causes them to be removed from under The Dreamer.
  • If both damages from Rend Minds & Souls are redirected to a single character, they only have to destroy one card.
  • Fixed a problem where Dark Watch NightMist's 3rd incapacitated ability did not always work with mission rewards.
  • Improved decision prompts for Craft Services Table and other cards with The Sentinels.
  • Spite now properly hits Sky-Scraper from PL626 Compound Xi if she switches character cards during the power use.
  • When Vitalized Thorns is revealed from the environment deck and played, it counts as being played from the environment deck.
  • Targets moved under Resurrection Ritual while dealing damage will no longer continue dealing damage.
  • Grasping Shadow Cloth no longer tells you what the top card of the Scion deck is if it prevents a card being played from there.
  • If OblivAeon changes pages during its end of turn damage, it will not continue performing any actions from the previous page.
  • Incapacitated abilities now work properly with repeated decisions.
  • Fixed a problem where the game could get stuck if you destroy Spite: Agent of Gloom on challenge mode during his card play phase.
  • Paradoja Figurehead can now be moved to play areas where there is a face-down copy (or a copy underneath another card).
  • Fixed a problem interaction with Maze of Mirrors and Global Devastation that could allow OblivAeon to damage itself.
Plus there are several fixes and improvements for Workshop developers:
  • Added a few more special characters to various fonts. If you include font sprite atlases in your mod, you must update the font bitmaps in your mod, or your cards will be unreadable in this version. Make sure to update your mod with a new version number to ensure it will be downloaded to all players. Details about using fonts can be found in the resource guidelines.
  • The contents of Workshop items with only variants (no decks) will now be properly shown on the Workshop screen.
  • Fixed a regular expression bug in Applied Numerology.
  • Fixed a problem where RevealCards_MoveMatching_ReturnNonMatchingCards could leave some cards stuck in the revealed area in certain cases.
  • Improved card source propagation for methods including SelectCardsAndDoAction.
  • Environment cards can now show up to 5 nemesis icons in the full card view.
  • Using mod variants in a game now prevents official variant unlocks and achievements (like using mod decks already did).
  • Cross-mod opening lines can now be consistently specified using fully qualified identifiers.
  • A cancelled flip card action no longer animates flipping the card unnecessarily.
  • Fixed a bug with selecting mod variants in multiplayer when you have locked official variants.
  • Villain placeholder art will now be shown on the game ending screen.


[ 2022-03-16 16:05:04 CET ] [ Original post ]


What's New in Version 3.2.5

This hot fix update fixes a problem that could cause failure to load Steam Workshop items.


[ 2021-11-04 13:17:59 CET ] [ Original post ]


What's New in Version 3.2.4

This update includes a few bug fixes, notably:

  • Using additional powers on heroes from the full card view now works properly.
  • The Randomize button now can select Workshop variants of official heroes & villains.
  • Case-sensitive filenames are now enforced for Workshop content on Windows & macOS.


[ 2021-11-03 14:18:23 CET ] [ Original post ]


What's New in Version 3.2.3

This update includes a few bug fixes, notably:

  • Fixed a problem where incorrect heroes could be chosen after incapacitation in OblivAeon mode.
  • Fixed a problem where certain types of errors could interrupt the game sending diagnostic information with bug reports.


[ 2021-10-26 14:37:22 CET ] [ Original post ]


Dolphin's Dive

Join us for a fun evening of playing Sentinels of the Multiverse with host LogicDolphin and Handelabrat MigrantP (John Arnold)! What hat will they play as? Do they know things? Let's find out!


[ 2021-10-21 17:00:47 CET ] [ Original post ]


Tales From The Archive

Join our host as they weave a fun tale live on stream of the fantastical heroes and villains in Sentinels of the Multiverse!


[ 2021-10-21 17:00:47 CET ] [ Original post ]


Version 3.2.2 with Improved Help & Feedback

Sentinels has a new and improved help & feedback system, powered by Helpshift. Use the Help & Feedback button from the in-game or main menu to access FAQs and report problems to us directly in-game. This update also includes various bug fixes and small improvements, notably:

  • Fixed a problem where the text chat button could disappear with an unstable internet connection.
  • The Sentinels' HP display will now show properly, and their non-character cards will be correctly removed, if they are replaced with variants of themselves in OblivAeon mode.
  • Moving Target now correctly triggers from damage that was initially zero, then increased, then reduced to zero.
  • Fixed incorrect behavior with Lifeline Blood Mage's incapacitated abilities.
  • Fixed a rare situation where moving a card out of play would not stop it from acting.
  • Termi-Nation Absolute Zero's power ability no longer expires incorrectly if it was also previously used out of turn.
  • Fixed a multiplayer sync issue that could occur when using Steam Workshop content in OblivAeon mode.


[ 2021-10-19 18:03:12 CET ] [ Original post ]


Enter the Modiverse: Steam Workshop Now Live!

Steam Workshop for Sentinels of the Multiverse is now fully available for all to enjoy. Mod authors have been hard at work creating amazing content during the beta period. There are more than 100 decks currently available! Visit the Workshop to subscribe to mods, and visit our website to learn more about how to create your own.
In Sentinels, mod content will be available to play in the New Game screen. To see details of the content similar to the Multiverse screen, click the Workshop button on the main menu, select a mod, then click Show All Content.
You can play online multiplayer games with mods, but only with other players on Steam (not on mobile). When you create a game and a friend joins, they will be prompted to install or update any mods as needed. Mods are not available on mobile (iOS or Android). In the future we would like to bring successful mods to mobile as DLC, if its feasible.

Workshop Spotlight


Not sure what mods to try first? Here are some suggestions!

The Cauldron


One of the most common requests we have received over the years of Sentinels development was to add the Cauldron fan expansion. The wait is over, and thanks to the hard work of many volunteers on the Cauldron mod team, over 50 decks await for you to discover!
https://steamcommunity.com/sharedfiles/filedetails/?id=2437294168

Case Files


A private investigator and a secret agent team up to uncover the dark secrets of the Multiverse. We've been told that some new content will be added to this mod soon!
https://steamcommunity.com/sharedfiles/filedetails/?id=2436980109

Spooky Ghostwriter Comics


The heroes of New Granwall City are ready to join the fray... after they're done with the games and shows at the circus!
https://steamcommunity.com/sharedfiles/filedetails/?id=2436888590

Intriguing Comics


Master thief Lootcase carries off his ill-gotten gains in specially reinforced briefcases, while intrepid reporter Clara Cloverfield covers the hero beat for the Rook City Gazette. Also includes several villain variants for new challenges!
https://steamcommunity.com/sharedfiles/filedetails/?id=2495145366

Lazy Fan Comix


Ruduen boldly proclaims: No solid backstory! No quality art! Just ideas and refinement for what hope to be solid, playable characters for your SotM Game!
https://steamcommunity.com/sharedfiles/filedetails/?id=2436856735

Other Changes


This update also includes various bug fixes and small improvements, notably:
  • The Shadow Cloak and Preventative Care now properly prevent damage when there are other optional redirects available.
  • Unnatural Upheaval now indicates the number of destroyed cards correctly.
  • The game no longer can get stuck if La Comodora chooses to take her play a card phase out of order with no cards in hand.
  • Freedom Five Legacy can no longer move a card out of play that was made indestructible by Akash'Thriya's incapacitated ability.
  • Fixed various edge cases with Orchestrate the Void.
  • Jade Estuary's power usage is now optional.
  • Fixed a crash that could occur if Elemental Subwave Inducer is destroyed by Treacherous Ape.
  • Discarding Chiquito with Buffer Overflow no longer causes a crash.
  • Fixed a problem where Cornered Beast could cause multiplayer games to get out of sync.
  • Improved the multiplayer resync system to work better in OblivAeon mode.
  • Added detection for potential resync problems when selecting targets. If you see a notice to send feedback, please do so and we'll fix up the problem.


[ 2021-09-28 14:12:50 CET ] [ Original post ]


Sentinels Steam Workshop Support Dev Stream

Sentinels? Check. Dev stream? Check. Mod support? In progress! Come check out how Steam Workshop support is coming along for Sentinels of the Multiverse with developer John Arnold (MigrantP) from Handelabra Games!


[ 2021-03-25 17:30:39 CET ] [ Original post ]


Luck of the Seamus

Seamus "seamusthehugmosnter" Butler brings to you the exciting and unique Sentinels spin with community mods and more. Don't miss the show, catch it live!


[ 2021-03-25 17:30:39 CET ] [ Original post ]


Tales From The Archive

What's the story, [strike]wishbone [/strike]Anotherletdown? Join our host as they weave a fun tale live on stream of the fantastical heroes and villains in Sentinels of the Multiverse!


[ 2021-03-25 17:30:39 CET ] [ Original post ]


Dolphin's Dive

Streaming host LewdDolphin tackles trials and tribulations with skills and strats in style! Join him as he plunges into Sentinels of the Multiverse.


[ 2021-03-25 17:30:38 CET ] [ Original post ]


What's New in Version 3.1.6

This update fixes an issue where using the Random button when setting up a multiplayer game could cause problems with the game setup. This update also adds preliminary support for mod creators to load and test various artwork elements. Full documentation for the artwork naming conventions and formats is in progress and will be released when ready. The game will now attempt to load:

  • Small size card artwork
  • Full size card artwork
  • Character backgrounds
  • Environment backgrounds
Other artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet. The weekly Workshop dev stream every Friday at 1 PM Eastern will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!


[ 2020-11-29 19:21:21 CET ] [ Original post ]


What's New in Version 3.1.5

This update has a few bug fixes:

  • The Adamant Sentinels can now be selected properly in the New Game screen.
  • Losing to Wager Master's card "Who Are You Fighting?" no longer incorrectly counts as a victory for achievements.
  • Fixed an issue where repeating a decision to skip selecting a deck could cause problems later in the game.
This update also adds preliminary support for mod creators to load and test variant cards for existing decks. Artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet. The Workshop dev stream at 1 PM Eastern on Friday, November 27th will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!


[ 2020-11-24 21:07:59 CET ] [ Original post ]


What's New in Version 3.1.3

This update has a number of bug fixes:

  • Cards that prevent damage now work correctly when an ambiguous decision is involved.
  • Fixed a problem where card keywords changed by other cards would be shown incorrectly if you switch battle zones.
  • Heroes can no longer trade objectives with heroes in the other battle zone.
  • Progeny (Scion) no longer prompts to play the top card of incapacitated hero decks.
  • If your hero is incapacitated after Voss becomes OblivAeon, you can choose the incapacitated ability of any face down hero in your play area.
  • Rites of Revival now works correctly in OblivAeon mode.
  • Fixed a problem where destroyed Mission cards could not be returned properly to the bottom of the Mission deck.
  • The cards discarded by Great Fortune now count for other things checking for discards.
  • The Nation in Ruins no longer flips if fewer than two environment cards are actually played.
  • Savage Mana requires Haka to be the source of destruction, either via damage dealt by Haka himself, or a "destroy" card played by Haka's player.
  • Fixed an interaction between Omni-Unity and Caspit's Playground that could leave ongoing cards as permanent targets.
  • More cards such as Super Ultra Kawaii trigger at end of turns even if they occur in the other battle zone.
  • Fixed various issues with Guise copying Reward cards.
This update includes preliminary support for mod creators to load and test their new decks in the game itself. Artwork, music, and other resources are not yet supported. Multiplayer is not yet supported. Mod support is still under development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. As a reminder, since mod support is currently in development, we cannot provide ordinary customer support for it yet. The Workshop dev stream at 1 PM Eastern on Friday, November 20th will go into more details as we continue development of mod support. Follow us on Twitch to be notified when we go live!

Version 3.1.4 Hotfix


This fixes an issue where all variants could be playable in the New Game screen whether you had unlocked them or not.


[ 2020-11-19 15:29:57 CET ] [ Original post ]


What's New in Version 3.1.2

This hotfix update has several bug fixes:

  • Achievement tracking is now working correctly for the achievements based on defeating OblivAeon and for defeating all of OblivAeon's shields.
  • Individual Scions no longer show Challenge or Ultimate on the new game or end game screens.
  • The text of No Time to Bleed is changed so that the reaction damage is optional, due to a rare infinite loop problem with A Good Time Span and Fixed Point.
  • Divine Focus now triggers at the start of turns where the associated hero/deck is in the other battle zone.
  • Fixed an issue with Dark Mind's destroyed effect playing cards in the wrong battle zone.
  • Voidsoul (Advanced) now properly adds devastation tokens when flipping to its front side.
This update also includes very preliminary low level support for mod creators to start working on programming new decks. Mod support is still in development but if you're raring to go, we won't stop you! Check out the Trello board and dev streams for more information. The Workshop dev stream at 1 PM Eastern on Friday, October 30th will show how to get started with mod programming using the new update. Follow us on Twitch to be notified when we go live!


[ 2020-10-29 14:41:02 CET ] [ Original post ]


The Future of the Multiverse!

This past Friday, October 16th, marked the 6 year anniversary of Sentinels of the Multiverse making its debut on the digital tabletop. In honor of the occasion, we held a live stream looking back on where weve been, but also looking forward at where we may take the multiverse in the future! [previewyoutube=fwSiUd8bEzo;full][/previewyoutube] If you missed the live stream, or just dont have the time to watch, read on for a breakdown of what we covered.

Season 2 Finale


Sentinels of the Multiverse version 3.1 (released on October 14th) brings Challenge Modes to all the remaining team villains, Trickster Kismet, and OblivAeon, completing the penultimate stretch goal unlocked during the Kickstarter. The final stretch goal was the Sounds of Victory goal which brought an album of hero theme music (also released on October 14th). With the release of these 2 items, Season 2 has officially wrapped. You can currently get the new soundtrack from our store, Bandcamp, or Steam with other digital stores and streaming services coming soon. We also hosted a listening party where Jean-Marc walked us through all the new music, and Guise even stopped by to debut his new music video! https://store.steampowered.com/app/1430000/Heroes_of_the_Multiverse_Season_One/ Season 2 is complete, so now its time to focus on what comes next.

Steam Workshop


Now that all official content has been shipped, where will new content come from? From you of course! We announced on Friday that we have started development on Steam Workshop support for Sentinels of the Multiverse. In brief, this means that we have begun to build support for players modifying the game - new heroes, variants, villains, environments and more could all be possible. Since this feature is all about the community, were also taking a different approach to the development and bringing the community right into the process. You can catch up on the first dev stream here. It starts with the team introducing themselves and talking about the project at a high level. We go into some of the details of what will be involved for us to support mods and what it will take for you to make one. Then John gets right into some prototyping work. We'll be live streaming development every Friday afternoon at 1 PM Eastern. Tune in to see how it's going and get involved!

The Future


Beyond Workshop support, what else could we see in the future?

Sentinels of Earth-Prime


Currently expected to go to print by the end of the year, Sentinels of Earth-Prime is a Sentinels Engine game but based in the Mutants and Masterminds universe. Once this is shipping, it could very well make its way to digital.

Console Release


Would you like to play Sentinels on your Playstation, Xbox, or even on the go on Switch? We'd like you to, so this is something we continue to look into for the future.

Campaign/Story Mode


Another unreached stretch goal from Season 2 was a campaign or story mode for the game. Could this still be in the future, maybe as part of a console release plan?

Localization


We know there are heroes all across the world, and they dont all speak English. Weve looked into bringing additional languages to the game, but for the moment, this remains a bit outside our budget. But if you know of any publishers that would like to help out, have them get in touch!


[ 2020-10-19 22:24:54 CET ] [ Original post ]


Season Finale Update: Challenge Modes & New Achievements

As Sentinels Digital celebrates its 6th anniversary, this update adds Challenge Modes for Trickster Kismet, the Villains of the Multiverse, and OblivAeon. Plus, 16 new achievements are now available to unlock! Visit SentinelsDigital.com to learn more about the anniversary event, including an achievement contest. Also available today will be the Heroes of the Multiverse: Season 1 soundtrack album! This soundtrack features original theme songs for all of the heroes in the core game and Season 1 expansions. https://store.steampowered.com/app/1430000 There are a lot of bug fixes in this update! Here are the highlights:

  • Online multiplayer has been optimized and improved so it's easier to rejoin games.
  • The "Mobbed by Paparazzi" and "Extreme Hostage Situation" achievements now require a minimum of 1 hero turn to be played.
  • The Hunted Naturalist's power will work properly after Spite: Agent of Gloom changes into Skinwalker GloomWeaver.
  • Fixed an issue with Dr. Medico Malpractice's power causing damage multiple times incorrectly.
  • Lifeline - Blood Mage's third incapacitated ability now correctly damages only heroes, not all hero targets.
  • Construct Cataclysm allows you to damage fewer than X targets if you choose the second option.
  • Fixed a problem where temporary effects could incorrectly expire if La Capitan took an extra turn during a hero turn.
  • Shock Rounds will no longer be destroyed if damage is not actually dealt by the gun it is next to.
  • Termi-Nation Bunker's incapacitated ability now interacts correctly with Spite's drugs.
  • Fixed an issue where Heroes Unallied would not be destroyed if the damage was redirected and then prevented.
  • Backlash Field Generator now reacts correctly even if the damaged device is destroyed and put under La Capitan.
  • Drum of Despair now properly recognizes when hero cards are indestructible.
  • Improved drag and drop to play a card when the play area is scrolled up.
  • Unlocking a variant on the New Game screen while the hero/villain is selected now works correctly.
  • Number-based keyboard shortcuts now work on the numpad keys as well as the top row number keys.
  • Show All Targets no longer changes the keyboard shortcut for the Stop/Skip option.
Plus, many bugs in OblivAeon mode have been fixed:
  • Sky Deck will no longer put Aeon Men on top of the OblivAeon deck.
  • When OblivAeon destroys an environment due to changing pages, the players can choose which environment is destroyed.
  • Cards next to OblivAeon no longer are moved to Rainek Kel'Voss.
  • OblivAeon's second page end of turn effect now checks to see if hero character cards were dealt damage, not hero targets.
  • Fixed a problem interaction between Dark Mind and In Medias Res where a destroyed card could remain in play.
  • Playing Devastating Aurora (reward card) now properly counts as playing a hero card, so you don't draw an extra card in your draw phase.
  • Fixed issues with a target changing battle zones while dealing damage to multiple targets.
  • Take Down now stops Rainek Kel'Voss from playing OblivAeon cards.
  • Maintenance Level only shuffles hero trashes into their decks in its own battle zone.
  • Fixed an issue with Great Fortune where it could get stuck on limited cards already in play.
  • Reward cards in hero decks will now display in the proper order.
  • Cortex Hyperstimulator now works correctly when placed next to Scion panels.
  • Fixed various problems relating to Voss taking over OblivAeon.
  • Adamant Writhe's power can no longer cause Aeon Men to go to the bottom of OblivAeon's deck.
  • Grasping Shadow Cloth can no longer choose the Mission Deck.
  • If an objective card is indestructible due to Fixed Point, it can no longer be swapped out.
  • Fixed a problem where Wrest the Mind and similar cards could stay next to a mission card when it flips.
  • Hostage Situation (and other cards that require everyone to discard a card) now works properly when a hero in the other battle zone has no cards.
  • When no players are in a battle zone with River of Lava or Maintenance Level, they no longer ask about performing actions.
HEY! It's me, Guise. They also fixed all kinds of bugs that supposedly were related to me. I'm a bit skeptical though, as I'm pretty sure I was perfect already. Anyways, here's the list they sent me:
  • Added new voice lines for Completionist Guise and a few other things. If you already unlocked Completionist Guise, click here to hear what you should have heard! If you haven't, no cheating!
  • Uh Yeah, I'm That Guy! no longer counts for too many copies of certain cards. Aw, shucks!
  • Training Facility now allows Santa Guise to optionally use both his powers if he discarded a card. You better believe it!
  • Completionist Guise no longer incapacitates a hero when they swap in an incapacitated variant. Oops!
  • Putting an incapacitated Sentinel in your collection no longer interferes with Second Chance. It wasn't my fault!
  • When switching The Harpy's character cards with Completionist Guise, her tokens are now preserved. It was an accident I swear!
  • Fixed a layout issue when flipping over Guise's foil character card. Finally!
Whew! That's it! Have fun!

Version 3.1.1 Hotfix Update


This update has more bug fixes:
  • Fixed a problem where Any Time, Any Place may not unlock. If you defeated all the environments in the previous version, defeat one of them again to unlock the achievement.
  • Fixed a problem where Destroy the Destroyer or Ultimate Victory would not unlock.
  • Fixed issues with revealed cards in certain situations in OblivAeon mode.
  • Fixed a problem where Wrong Time and Place could react incorrectly.
  • The Ultimate Target now works correctly in all cases with True Purpose.
  • Meager Winnings no longer allows you to choose a target with full HP so that it doesn't gain HP.


[ 2020-10-14 17:03:59 CET ] [ Original post ]


What's New in Version 3.0.10 - Bug Fixes

This update has several bug fixes to keep the Multiverse running smoothly! Fixed a problem where the tutorial would get stuck on Legacy skipping his turn for Volcanic Eruption. Advanced difficulty for Scions is now preserved when restarting the game or trying again. Fixed an issue where Advanced Aeon Master could play too many Aeon Men at the start of the game. Fixed a freeze that could occur in certain situations with Challenge Spite: Agent of Gloom. Fixed a freeze with Representative of Earth when it is destroyed before choosing a hero. Fixed a problem where the game could get stuck at the end of Sanction's turn. Various other small bug fixes and improvements have been made.


[ 2019-11-22 02:15:59 CET ] [ Original post ]


What's New in Version 3.0.8: Performance + Bug Fixes

As you know, we launched Aeon's End back in September (mostly). What you may not know is that for almost the entire last month of development, the team spent a huge chunk of their time tuning the engine and UI of the game to be easily our slickest, fastest, most streamlined experience to date. If you played the Early Access builds, you likely noticed the speed increases over time. These enhancements started in the engine, but really apply to every aspect of the game. So why does this matter to Sentinels players? Because after Aeon's End launched, David informed us that it wouldn't be too difficult to bring some of those optimizations to some of our previous games! The first fruits of this endeavor have arrived in version 3.0.8 of Sentinels of the Multiverse which is available now. In addition to the usual bug fixes, this update also brings speed increases of up to 30% in some areas of the game! What else is updated in this version? Fixed a problem where the game could hang if a hero was incapacitated on their own turn in OblivAeon mode. The game no longer gets stuck if two limited cards already in play are revealed by Great Fortune. Fixed an issue where Brain Burn would not work properly in some cases in OblivAeon mode. Fixed a problem where Moving Target would not react if damage was both redirected and prevented. Fixed an interaction between Stripped Resources and Crystalloid Behemoth so that it is player choice where the Behemoth goes when destroyed. Fixed a timing issue between In Medias Res and distortion cards in the Realm of Discord. Various other small bug fixes and improvements have been made.

Spirit Island Campaign Nearly Complete


The campaign for our next game is almost over the line! As of this writing, we're less than 5% away from our funding goal. If you like cooperative strategy (and let's be honest, what Sentinels fan doesn't?), check out the campaign and kick in a few dollars if you're able. Thanks!


[ 2019-11-07 15:48:42 CET ] [ Original post ]


The Sentinels 5th Anniversary Celebration Has Begun!

Sentinels of the Multiverse first launched for tablets on October 16th, 2014. It came to Steam two months later. In the five years since, more than 250,000 copies have been sold, and theres still more to come. Thank you for your support over the years - and thanks for saving the Multiverse!
Visit SentinelsDigital.com to see all the Anniversary events! Sentinels of the Multiverse is free-to-try all weekend on Steam. The game, ALL expansions, and ALL soundtracks are also discounted through Monday, but thats not all! Were also raising money for I Need Diverse Games. Handelabra Games will donate $1 for every Season Pass or Completion Bundle sold during the event, but you can also head to our Tiltify page to donate as well! Learn more at SentinelsDigital.com.

Spirit Island


Don't forget - our next game is up on Indiegogo right now! Join us during the anniversary week this Wednesday at 1 PM Eastern for the first development stream of Spirit Island. The campaign is over 50% funded in less than a week, but we still have a ways to go to our goal!


[ 2019-10-15 17:30:26 CET ] [ Original post ]


The Spirit Island Campaign Has Arrived!

After working with Greater Than Games on Sentinels of the Multiverse and Bottom of the 9th, we partnered with other companies to make One Deck Dungeon and Aeon's End. But it's now time for our 5th digital tabletop game, and for this one we're partnering once again with our good friends at GTG. Say hello to Spirit Island! [previewyoutube=_MaCV8A-BNE;full][/previewyoutube] Spirit Island is a deep strategy cooperative game (what can we say, we like the co-op). Players take on the roles of the spirits of the island, and need to work together to build their powers. Protect the land and the native islanders, the Dahan, from the colonizing Invaders spreading blight and destruction! Lots of Sentinels fans already know and love Spirit Island (it is the home of the Nexus of the Void after all). The game itself seems very different than Sentinels on the face of it. Simultaneous turns? A board to control? But we promise, that sweet, sweet co-op gameplay you know and love from Sentinels is here in spades. Team up with several powerful spirits to drive those colonists back into the sea!
Click here to help save the island!


[ 2019-10-11 17:43:57 CET ] [ Original post ]


What's New in Version 3.0.7 - Bug Fixes

Improved feedback submission process with an in-game form. Fixed various problems caused by Completionist Guise getting up to no good. Timely Disruption no longer draws for cards that were not actually destroyed. Mission reward equipment cards now show HP granted by Omni-Unity. Fixed some battle zone related issues with End of Days and Take Down in OblivAeon mode. Unload now properly allows Expatriette to use powers if played during her end of turn phase. When OblivAeon is replaced by Voss, in-progress actions (like damaging multiple targets) are now stopped. Fixed a problem with Super Scientific Tachyon revealing limited cards already in play. Toxic Seaweed now damages Guise instead of the hero he's copying with I Can Do That, Too! To Hope for the Dawn now allows you to return cards next to other cards in your play area to your hand. Various other small bug fixes and improvements have been made.


[ 2019-07-26 17:43:52 CET ] [ Original post ]


What's New in Version 3.0.6 - Bug Fixes

This update includes the following bug fixes: Fixed an issue where OblivAeon Shard could disappear in certain situations. Fixed a problem interaction between Training Facility and EMP Cannon. Various other small bug fixes and improvements have been made.


[ 2019-06-17 18:27:38 CET ] [ Original post ]


What's New in Version 3.0.5 - Bug Fixes

This update includes the following bug fixes: Fixed a problem where the game could get stuck in OblivAeon mode when replacing a hero after the end of their own turn. Fixed some edge case issues with Imbued Vitality and the Digital Age.


[ 2019-05-17 14:35:36 CET ] [ Original post ]


There's a new Bundle in town. And it's on sale now!


I see you. Yes you. You're the hero that just knows they want to play with EVERY hero in the game, but hasn't been able to pull the trigger before now. I know you love the music, and would listen to it all the time if it were just less expensive. I know that OblivAeon seems daunting to you, but you really want to give it a go. Well have I got something for you! I've hacked the Gibson to bring you Everything Everer in a single bundle. I'm talking:

  • All the heroes
  • All the villains
  • All the environments
  • All the game modes
  • All the music
  • All the rest
It's called Guise's Completionist Edition, and it will let you complete your collection like the true completionist I know you are. Handelabra would kill me if they knew I did this, so keep it under your hat for now. And by "under your hat", I mean tell literally everyone you've ever met. All the things are on sale.

ALL OF THEM.


Why did I do this? Well by the end of the day today (Tuesday, May 14th), my final form will finally arrive, completing the set! Every variant will finally be available and that's the kinda thing I live for. Come over to my completionist ways - you'll be glad you did! -Guise


[ 2019-05-14 18:45:14 CET ] [ Original post ]


What's New in Version 3.0.4 - Bug Fixes

The Evolution of Odd Allies is wrapping up with the best variant ever: Completionist Guise! Visit http://sentinelsdigital.com/oddallies to see what OblivAeon hero variants are available. This update includes several bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen. Fixed an issue with slow game progress when Akash'Flora was healed to very high HP. Fixed a freeze that could occur when defeating OblivAeon with character portraits disabled. La Comodora and Fugue State Parse no longer cause "Unknown" turn phases in OblivAeon mode. Fixed a problem where Sky-Scraper could ask a mysterious yes or no question. Various other small bug fixes and improvements have been made.


[ 2019-05-13 17:09:54 CET ] [ Original post ]


What's New in Version 3.0.3 - Bug Fixes

The Evolution of Odd Allies is ongoing! Visit http://sentinelsdigital.com/oddallies to see what OblivAeon hero variants are available. This update includes several bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen.

  • Fixed a problem where variant unlocks would not work in multiplayer.
  • Fixed Dark Watch Harpy variant unlock condition to properly require the Realm of Discord.
  • Various other small bug fixes and improvements have been made.


[ 2019-04-29 18:10:32 CET ] [ Original post ]


What's New in Version 3.0.2 - Bug Fixes

The Evolution of Odd Allies begins on April 9th! Visit http://sentinelsdigital.com/oddallies to vote for your favorites and to learn more. This update includes many bug fixes and improvements. Thanks for your bug reports! You can send feedback from in-game in the Credits screen.

  • Fixed a problem when Dark Mind is destroyed with reward ongoing cards under her.
  • Phase 2 OblivAeon now properly adds devastation tokens at end of turn.
  • The Source of Foes shield now properly tracks Aeon Men being destroyed and moved under another card (such as Resurrection Ritual or Savage Mana).
  • When Void Guard The Idealist replaces a hero in OblivAeon mode and draws Monster of Id, it is now automatically played.
  • Fixed a problem that would occur when the power on Rudder in the
  • Timestream was used with cards in only 1 or 0 trashes.
  • When Nixious is destroyed and flips To Hope For the Dawn, the card now goes to your hand.
  • Applied Numerology now properly affects Cosmic Weapon.
  • Fixed blurry images for Scions in the Multiverse.
  • Various other small bug fixes and improvements have been made.


[ 2019-04-05 16:15:20 CET ] [ Original post ]


What's New in Version 3.0 - OblivAeon the End of the Multiverse!

The heroes of Earth and beyond have fought against the effects of an unknown cosmic power for a long time, and each time they managed to prevail. However, other realities and timelines have not been so fortunate. The goal of this cosmic entity's encroachment upon the Multiverse has been the collapse of all realities and timelines into a singularity which will self-implode, leaving naught but OblivAeon, the true heir to nothingness.
OblivAeon itself has manifested on Earth in this timeline to put an end to the pitiful resistance. If it succeeds, everything will be destroyed. However, if the heroes are able to stop OblivAeon, the cracks which run through all realities will be repaired as the cosmic power that created them is destroyed, effectively cutting the timelines and realities off from each other. One way or another, the Multiverse ends here. https://store.steampowered.com/app/467515 OblivAeon is a mega-expansion now available as DLC. It includes five heroes, five environments, and the final Multiverse-ending boss battle scenario! OblivAeon is $11.99 (USD) when purchased standalone, and is included in Season Pass 2, still at its pre-order price of $24.99 (USD) through Monday, March 25. If you already own Season 2, theres nothing else to buy! The new content will be added to your game automatically once you update to version 3.0.


[ 2019-03-19 15:01:29 CET ] [ Original post ]


What's New in Version 2.8.2 - Discord Integration Lots of Bug Fixes

Sentinels now supports Discord rich presence integration! When you're playing the game and Discord is open, it will show details about your game in progress. You can invite friends to join a multiplayer game right in Discord, or they can ask to join your game.
When you're setting up a multiplayer game, pop over to Discord and click the + button by the message box to invite the channel or a friend to play.
If you see your friend setting up a multiplayer game, you can click the Ask to Join button on their profile to jump right in (assuming they say yes)!
You can learn more about Discord rich presence on their site. Not on Discord yet? It's free to sign up! Join the official Handelabra server, or the unofficial Realm of Discord fan server, or both!

Bug fixes and Improvements


  • The repeated decisions feature now supports repeating regular card play and power decisions. For example, you can skip playing a card for a hero every turn, or use the same power for a hero every turn.
  • Fixed an interaction between Void Guard Writhe: Cosmic Inventor and Viperous Cloud.
  • Cosmic Inventor's power now protects Prime Wardens Tempest from environment damage.
  • Fixed a freeze that could occur when Guise copied a Jinx.
  • Shard Strength now works correctly with Title: The Seeker.
  • Fixed several issues with Grasping Shadow Cloth, including preventing card plays for too long.
  • Fixed a problem where Individual Tactics could miss an agent's ability.
  • The Shadow Cloak now indicates properly if it's face down or under another card.
  • Miss Information (team mode) no longer skips hero decks with Shinobi Assassins on top for her incapacitated ability.
  • Fixed some issues where cards next to cards could get lost when moving under other cards.
  • The game now proceeds correctly when Spite: Agent of Gloom is removed from the game in challenge mode.
  • If Sky-Scraper changes size while dealing damage due to Compulsion Canister, she will now deal the second part of the damage.
  • Berth no longer reacts to face down targets entering play.
  • A target can now be selected for Distorted Perception even if Writhe cannot deal damage.
  • Bored Now no longer counts cards that have been prevented from moving due to Fixed Point.
  • Fixed some more issues with In Medias Res.
  • On Spite: Agent of Gloom's flip side, you can no longer get a free card play by skipping a victim.
  • Fixed a situation where the Dreamer would not end the game when reduced to 0 or fewer HP.
  • Fixed a freeze that could occur between La Capitan and Caliginous Form.
  • Randomizing now works as expected in multiplayer team mode games.
  • Various other small bug fixes and improvements have been made.


[ 2018-12-06 17:27:58 CET ] [ Original post ]


Aeon's End 100% Funded Sentinels Dev Update

The Kickstarter project for Aeon's End Digital has reached 100% and is heading into achieving stretch goals! Thanks to all our backers, especially Sentinels players.
Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeons End to Steam. Visit the campaign to try the playable demo (recently extended) and see for yourself!

OblivAeons End: Sentinels Crossover Info



Recently we announced that NightMist will be crossing over into Aeon's End if we can reach her stretch goal. How has NightMist ended up in the world of Aeon's End? Let Christopher Badell tell you the tale.. Faye Diamond was not just a paranormal investigator. Sure, its a decidedly weird job, but things got even weirder while she was infiltrating a witch-cult and ended up cursed by magical mists, making her physical form one of more mists than substance. This also innately connected her to otherworldly magics, and Faye took the name of NightMist, fighting discordian forces from beyond our realm. But that is all ancient history. Much later, she was cleansed of her curse while fighting a dangerous villain with bizarre devices - one such device was meant to regress her powers, but it actually rid her body of the curse of the mists! While this was definitely an improvement for Ms. Diamond, it also cut her connection to the forces of magic, and she was back to just being an investigator, albeit one with a lot of first-hand knowledge. However, when a team of arcanely-powerful villains sought to take control of the world, Faye delved back into her magical ways, researching her tomes and manuscripts, seeking any knowledge that would allow her to stop this dreaded magical onslaught. As she grew more and more desperate, she ultimately gave into temptation and sought help from the most dangerous and unpredictable form of power: the Void itself. Faye Diamond pulled on the magic of the Void, but its pull was far stronger. It drew her into the Void, and there she was trapped for time unknowable, transforming into a being of pure magic to survive the eddies of energy within the Void. The passage of time within the Void is unfathomable by the human mind. Even still, Faye was becoming less and less human with each passing second day eon? Who can say? She struggled against her Void-prison, seeking any avenue of exit, and fighting against the powerful denizens of the Void for centuries, subjectively. So, when she felt a weakness in the fabric of the Void, she lept for it, tearing her way into a new reality and leaving what she knew behind. Now, the Void-powered creature who was once Faye Diamond has materialized in a new place called Gravehold. Terrible clashes between powerful mages and the monstrous nameless plague this world, but NightMist has never been one to back down from a challenge. Though she misses those shes left behind, she joins the ranks of those who defend this new reality. Mechanics So how will she play? As before, the following design by Kevin Riley is in the very early stages and is subject to change. NightMists journey through the Void has left her powers in an even more volatile state than before. In Sentinels of the Multiverse, she leverages the chaos of her transformation to her advantage. In Aeons End, that will be no different. As in Sentinels, all cards in NightMists deck will have a special number on them which will likely range from 1-3. In Aeon's End that will be called the Void number. In addition, the supply cards will also have a Void number when NightMist is in the game. Each card in a supply pile will have a different Void number. The higher the number, the bigger its effect. By giving each supply card a different Void number, she will have different decisions based on what she wants to optimize for. Starter: Suffer 1 damage and gain a charge. Reveal a random card in your deck and deal damage equal to its Void number. Ability: Prevent damage you would take this turn and gain life equal to the Void number of a random card in your deck. -- OR -- Reveal three random cards in your deck, suffer 1 damage for each card revealed this way, and deal damage equal to their combined Void numbers. In Sentinels, NightMist often reveals the top card of her deck and does an effect based on the number of that card. Given the no-shuffling nature of Aeons End, revealing the top card of your deck is perhaps not chaotic enough to capture that essence. More testing will be required to hone in on what the best design is. Additionally, her IV breach is a Void breach. When a spell is cast from her Void breach, NightMist suffers 1 damage. That spell deals additional damage equal to its Void number. Note: Everything here is subject to change during play testing. We hope that this design translates enough of what makes NightMist special and memorable in Sentinels of the Multiverse while creating an awesome new way to play Aeons End on digital!

Sentinels Development Update


Work is continuing on the remaining mega-expansion for Season 2: Oblivaeon! We plan to get it into beta testing this month and begin previewing it on Handelabra Live soon. You can get a sneak peek of Lifeline on a recent stream with LewdDolphin and AnotherLetdown. Also, we are preparing a significant maintenance update with many bug fixes and a couple new features. Watch out for that soon!


[ 2018-12-01 17:47:06 CET ] [ Original post ]


Anniversary update + Aeons End Now Live!

October has ended, and Sentinels digital has now begun its 5th year. Thank you to everyone who participated in the big celebration last month. Due to your generosity, we raised more than $4,000 for Childs Play Charity! After four years, over 250,000 copies of Sentinels are out in the world, countless expansions have been sold and only one more expansion is left to be launched. Speaking of that, well have more info for you about OblivAeon soon, but for now

OblivAeons End



Our next game is now live on Kickstarter! Aeon's End is a cooperative deck-building game where you struggle to defend the city of Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, your wits. We are excited to be working with designer Kevin Riley from Action Phase Games, as well as Indie Boards and Cards to bring Aeons End to Steam. It's not hard to find players talking about how Aeons End and Sentinels scratch the same cooperative gameplay itch. From the designer himself: "It might not surprise you that SotM was one of the games we learned the most from when making Aeon's End." We think you'll find a lot to love in the variety and depth of Aeons End. Visit the campaign to try the 5-10 minute playable demo and see for yourself! In Aeons End, you harness the powers of the breaches to power your magic spells. Were sure nothing could possibly go wrong tapping into portals in this way. And were positive that theres no way different worlds could somehow be linked through these breaches. Definitely not. Unless someone went mucking about with Void energy. But no one would do that right?


[ 2018-11-05 19:38:34 CET ] [ Original post ]


What's New in Version 2.8 - Mini-Pack 5: Void Guard!

The team formerly known as the Southwest Sentinels have gone through a lot of changes lately. They each made a difficult choice in bonding with Oblivion Shards from deep within the top secret Project Ironclad installation hidden under Fort Adamant, increasing their power, but also opening them up to cosmic assault. Now, the team of Doctor Medico, Mainstay, The Idealist, and Writhe go by a new name: Void Guard. Under that name, they fight against the end of all things and hold back the Void when no one else can.
https://store.steampowered.com/app/467514/Sentinels_of_the_Multiverse__MiniPack_5_Void_Guard Mini-Pack 5: Void Guard is now available. It includes Dr. Medico, The Idealist, Mainstay, and Writhe. Season Pass 2 owners will automatically receive Mini-Pack 5 This update also includes a new feature that allows repeated decision-making. In some situations in Sentinels of the Multiverse, you want to make the same decision over and over. For example, if you play Twist the Ether on a villain target, you might want to reduce the damage dealt by that target every time. The repeating decision feature allows you to do that! This feature can be used with most sorts of decisions. To repeat a decision, press and hold your answer until the button is filled up and indicates This Turn or Alll Game. From then on (for the duration specified), whenever that card would ask the same decision, it will be given the same answer. Let go of the answer outside of the button to cancel and avoid repeating the decision.
Your repeated decisions are tracked in the active effects panel, accessible from the lightning bolt button at the top of the screen. You can remove them at any time with the Clear buttons. If you use the Undo feature, or quit and continue the game, all of your repeated decisions will be cleared. Visit the How to Play section to learn more about it!


[ 2018-10-16 14:59:21 CET ] [ Original post ]


What's New in Version 2.7 - Digital Foil Villain Collector's Pack!

The Digital Foil Villain Collector’s Pack is now available! It allows you to use brand new alternate artwork with each villain and villain variant.
https://store.steampowered.com/app/532621/Sentinels_of_the_Multiverse__Digital_Foil_Villain_Collectors_Pack/ This update also includes some bug fixes and improvements:

  • Reduced the size of most DLC expansion packs by up to 40% using enhanced compression methods.
  • Hero variants from the Fall of the Variants have been updated with new "original" artwork.
  • Fixed a freeze caused by Improbable Grapple and the Representative of Earth.


[ 2018-08-17 16:49:12 CET ] [ Original post ]


What's New in Version 2.6.1 2.6.2 - Bug fixes!

Mini-Pack 4 is now available. It includes Benchmark, Stuntman, Chokepoint, and the Celestial Tribunal. https://store.steampowered.com/app/467513/Sentinels_of_the_Multiverse__MiniPack_4/ Season Pass 2 owners will automatically receive Mini-Pack 4. This update includes several bug fixes:

  • Fixed some problem interactions with In Medias Res not interrupting certain situations.
  • Streamlined interactions with Intervening Path Calculator.
  • Fixed a problem with the ordering of start & end of turn actions when using Uh Yeah, I'm That Guy!
  • Fixed a bug with Planquez Vous causing a visual glitch.
  • Uh Yeah, I'm That Guy no longer causes the game to freeze when copying certain cards.
  • Various other small bug fixes and improvements.
Version 2.6.2 is a hotfix update that fixes a bug with the multiplayer custom game & options screen.


[ 2018-08-02 18:32:26 CET ] [ Original post ]


What's New in Version 2.6 - Mini-Pack 4!

Who better to defend the Earth from the judgement of a supreme robotic court than the most handsome leading man who does all his own stunts? Meanwhile, Revo-Corp's latest technological marvel is in tough against a ferro-kinetic villain who just wants to make all that metal sing..
https://store.steampowered.com/app/467513/Sentinels_of_the_Multiverse__MiniPack_4/ The next part of Season Pass 2: Mini-Pack 4 is now available. It includes Benchmark, Stuntman, Chokepoint, and the Celestial Tribunal. Season Pass 2 owners will automatically receive Mini-Pack 4. This update also includes various small bug fixes.


[ 2018-07-19 13:10:37 CET ] [ Original post ]


Official One Deck Dungeon Release Date: May 18

One Deck Dungeon will be leaving Early Access and entering retail release on Friday, May 18th. Additionally, the mobile release will happen 5 days later, on May 23rd on iTunes and Google Play. The retail price of the game will be $9.99 (USD) across all platforms.
A huge thanks goes out to all those who participated in Early Access. The game is so much better as a result of your thorough playtesting and feedback, both in terms of little things like visual polish, or big things like the undo feature. We couldn't have done it without you! The first of the DLC dungeons (Phoenix's Den) is now in testing, and the first DLC hero (Fanatic) will be in testing soon. You can read more about our mobile plans on our Kickstarter update.

One More Thing


We would hate for you to miss the Forest for the trees so today we have one more surprise for you...
In conversations with Chris from Asmadi after the Kickstarter funded, we all decided that we wanted to bring Forest of Shadows to digital as soon as possible. As a result, we’ve been sneakily working on the engine for it while we’ve been finalizing the retail release of One Deck Dungeon! There’s still tons of work to do, but we’re much further along that you might guess (since before today, a good guess would be “they haven’t even started”). Basically, we’re not out of the woods yet. But we are trunking right along and branching into new areas for this expansion, and we promise to let you know when it’s ready to leaf development! https://www.youtube.com/watch?v=fHB6wWApQv0


[ 2018-05-11 15:09:18 CET ] [ Original post ]


What's New in Version 2.5.11 - Bug Fixes Galore!

Here at Handelabra Games we've been busy on a few projects - Sentinels Season 2 content and One Deck Dungeon being the highlights. But we found time to make a number of improvements to Sentinels, and a significant bug fix update is now being made available on all platforms. The Learn to Play edition of Sentinels has also been updated. This update contains dozens of bug fixes and small improvements, most notably:

  • Reduced the on-disk size of the core game by 50% with a new compression system
  • Fixed various interactions between Guise, the Argent Adept, and the Naturalist
  • Xtreme Prime Wardens Tempest's power would not work properly in some situations
  • Darken the Sky, Prison Break, and other similar cards could get into an infinite loop
  • Fixed a bug causing multiplayer desynchronization related to Ra: Setting Sun
  • Performance issues with Drawn to the Flame and some other cards have been addressed
  • Damage preview glitches with Imbued Fire have been fixed
  • On Windows, the minimum OS required is now Windows Vista SP1+, and DirectX 10 support is required
Those first two items deserve some more details, and you can read all about them on our blog!


[ 2018-04-27 14:05:04 CET ] [ Original post ]


What's New in Version 2.5.10 - Bug Fixes

The sun has finally set on the Fall of the Variants! All 16 new variants are available for unlocking. Visit http://sentinelsdigital.com/fallofthevariants to learn more. This update includes several bug fixes and small improvements.


[ 2017-12-20 20:18:50 CET ] [ Original post ]


What's New in Version 2.5.9 - Bug Fixes

The Fall of the Variants continues with more hero variants! Tune in to Sentinels Live every Tuesday at 7 pm Eastern at http://twitch.tv/handelabragames to be the first to find out which variant hero appears next. Visit http://sentinelsdigital.com/fallofthevariants to learn more. This update includes several bug fixes and small improvements.


[ 2017-11-29 22:10:15 CET ] [ Original post ]


What's New in Version 2.5.7 - More Variants Improvements

The Fall of the Variants continues with more hero variants! Tune in to Sentinels Live every Tuesday at 7 pm Eastern at http://twitch.tv/handelabragames to be the first to find out which variant hero appears next. Visit http://sentinelsdigital.com/fallofthevariants to learn more. This update also includes several bug fixes and small improvements, including:

  • Complexity and difficulty ratings are updated based on the latest information from GTG. Environments now have difficulty ratings.
  • Multiplayer invite links are now clickable no matter what platform you are using.
  • Retina display support for macOS
Don't forget to check out our ongoing Kickstarter project for our next co-op digital tabletop game: One Deck Dungeon! It's over 75% funded and there are lots of exciting stretch goals to come. https://www.kickstarter.com/projects/handelabra/one-deck-dungeon-digital-tabletop-game


[ 2017-11-06 17:26:09 CET ] [ Original post ]


Fall of the Variants Continues, One Deck Dungeon Now On Kickstarter

Greetings Sentinels! Have you been trying out the new variants every week? We hope so! There have already been 9 new variants added, and there’s still plenty more to go. This week's addition is Dark Conductor Argent Adept, just in time for Halloween! Keep an eye out for a 2.5.7 update coming soon that will add support for even more variants. To get a sneak peek, watch Sentinels Live on Twitch every Tuesday at 7 pm Eastern.
We also wanted to let everyone know that we just launched a campaign for our next digital tabletop project: One Deck Dungeon. One Deck Dungeon is a cooperative dungeon crawling adventure contained in a single deck of cards. Choose your hero and venture into a new dungeon with each shuffle. Battle with baddies and overcome perils by rolling different colored dice, then claim your loot and continue deeper until you defeat the boss. The tabletop game was successfully Kickstarted in 2016, and earlier this year a full size expansion called Forest of Shadows drew nearly twice as much attention. We’ve partnered with the creators at Asmadi Games to bring the game to Steam!
We’d love it if you’d check out our next project, and help us spread the word if you know anyone who might be interested!


[ 2017-11-01 17:40:00 CET ] [ Original post ]


We're Celebrating 3 Years of Sentinels Digital!

Sentinels of the Multiverse first launched for tablets on October 16th, 2014. It came to Steam 2 months later. In the 3 years since, we've accomplished so much! More than 150,000 copies sold, multiple expansions released, a successful Kickstarter for Season 2 and we're not done yet! Thanks for the last 3 years, and we can't wait to see what the future holds! https://www.youtube.com/watch?v=pkC1vBNZB5Q

Anniversary Sale and Celebration!


There's a lot going on this weekend in the Multiverse. You can check out all the details at SentinelsDigital.com but here are the highlights:
  • Steam Free Weekend: Play Sentinels of the Multiverse for free on Steam through 1pm Pacific Sunday.
  • Live Streams on our Twitch Channel: Thursday and Sunday evenings at 7pm Eastern, plus a Handelabra Team Stream Friday afternoon at 1pm Eastern.
  • So Many Sales: Seriously so many. The game, the expansions, the soundtracks, just about everything!
  • Charity Event: During the anniversary promotion, for every Season Pass sold (1 or 2), we are donating $1 to Natalie's Wish in support of cystinosis research because sometimes saving the world is a simple as helping to save a single life.
Head over to our anniversary page on SentinelsDigital.com to see all the prices, and then tell your friends to check out Sentinels of the Multiverse absolutely free all weekend! Thanks for 3 great years, and here's to many more to come!


[ 2017-10-13 13:03:37 CET ] [ Original post ]


What's New in Version 2.5.5 - The Fall of the Variants Continues

The Fall of the Variants continues with more hero variants! Tune in to Sentinels Live every Tuesday at 7 pm Eastern at http://twitch.tv/handelabragames to be the first to find out which variant hero appears next. Visit http://sentinelsdigital.com/fallofthevariants to learn more. This update also includes several bug fixes and small improvements.


[ 2017-10-05 15:09:33 CET ] [ Original post ]


What's New in Version 2.5.4 - Xtreeeeeeme!

Get ready for the most intense team of heroes ever seen: the Xtreme Prime Wardens! This team has five members, and they will be made available to unlock one at a time starting on September 5th. Tune in to Sentinels Live every Tuesday at 7 pm Eastern at http://twitch.tv/handelabragames to be the first to find out which Xtreme hero appears next!
Stay tuned for more news about the Fall of the Variants. This update also includes several bug fixes and small improvements.


[ 2017-09-04 13:03:54 CET ] [ Original post ]


What's New in Version 2.5.2 - Bug fixes!

The nefarious Villains of the Multiverse conspired to cause several bugs in version 2.5. The stalwart heroes at Handelabra have dealt them a crushing blow!

  • Smoldering Crystal can no longer be added to a hero's hand if they don't actually take damage. No free lava!
  • Santa Guise doesn’t make Greazer run away when he opens presents anymore. Presents for all!
  • There was an infinite loop situation with Cryo Bot, Impeccable Pompadour, and Fixed Point. Now Impeccable Pompadour only reacts if it has more than 0 HP.
  • There was another infinite loop with A Good Time Span and increased damage. Now A Good Time Span only reacts to damage coming from targets other than La Capitan.
  • Some cases where Prime Wardens Tempest’s innate power could cause a freeze or be unaffected by damage reduction have been corrected.
  • Espionagent now only provides immunity to damage from targets (not non-target cards).
  • Improbable Grapple no longer causes a freeze when Fright Train is incapacitated during its effect.
  • Heroes Unallied no longer triggers on 0 damage.
  • Several of Parse’s cards are fixed to work properly when a Magma Crystal is discarded.
  • Some timey wimey wibbly wobbly stuff with La Capitan’s Throwback and Stitch and Time has been sorted out.
  • Citizens Hammer & Anvil now behave properly if one of them is removed from the game. They’re not happy about it though.
  • When Glamour is preventing damage redirection because Tachyon is active in the game, it is now shown in the damage preview in most cases. More complex cases will be handled in a later update.
  • Plus many more small bug fixes too numerous to list.


[ 2017-07-12 16:08:18 CET ] [ Original post ]


What's New in Version 2.5 - Villains of the Multiverse

Many villains threatening the Multiverse have been bested by hero teams like the Freedom Five, Dark Watch or Prime Wardens. Some of them have seen the value of cooperating towards a common goal. They have joined forces to defeat the heroes who have harried them for so long! http://store.steampowered.com/app/467512/Sentinels_of_the_Multiverse__Villains_of_the_Multiverse/ The Villains of the Multiverse mega-expansion is now available from the Get Expansion Packs screen. It includes 10 Team Mode villains, which can be faced in any configuration and combined with Vengeance villains, as well as 4 exciting new environments. Season Pass 2 owners will automatically receive Villains of the Multiverse. If you don't have Season Pass 2 yet, you can still get it and save money on the final 3 mega-expansions and 2 mini packs. This update includes many more improvements and bug fixes, including:

  • There are two new variants to discover! Requires Shattered Timelines and/or Vengeance.
  • Find out more about the Multiverse with extra information links on each hero, villain, and environment. Each deck in the Multiverse now links to the related official wiki pages, Letters Page episodes, strategy guides, and statistics summaries.
  • See the full size artwork on any character card with the new button that toggles card text.
  • The way expansions work in multiplayer has changed to make it easier for new players to join the community, and for friends to join your games. Now by default, anyone can join any game, and the expansions available to play will depend on what everyone in the game owns.
  • Fixed a problem where Omnitron-U's innate power was unaffected by temporary effects (e.g. Legacy's innate power).
  • Fixed some problems related to Challenge Mode Spite: Agent of Gloom.
Note: Challenge Mode is not yet available for Villains of the Multiverse decks and Trickster Kismet. It will be added in a future update.


[ 2017-06-22 15:57:10 CET ] [ Original post ]


What's New in Version 2.4 - Challenge Mode Termi-Nation Variants! Plus, Bottom of the 9th announced!

As you are reading this, version 2.4 of Sentinels with Challenge Mode has been released for your gaming indulgence. First off, we want to say a huge thank you to everyone that came together to unlock the stretch goal during the Season 2 campaign. We wouldn’t have been able to accomplish anything we have thus far without our unwavering community. The Challenge Mode stretch goal was reached by raising over $110,000 through a combination of Kickstarter and mobile backers, and we’re happy to finally bring it to you. You’re all stellar, and our little Handelabra hearts are grateful you believed in us.

Challenge Mode


So you think Sentinels is too easy? Now, each villain gets another “twist” to their rules, adding that extra delicious layer of strategy to spice up your Sentinels game. And for those who want add even more fire to the flames, Ultimate Mode allows you to play with both the rules from Advanced AND Challenge Mode at the same time. Grand Warlord Voss isn’t being cutesy anymore, oh no, he’s playing the top card of his deck every time he flips. Think you can show him a dose of justice? Or how about The Matriarch who has made all her domain cards indestructible? Or Spite, gaining an unlimited amount of HP? They dare you to try and stop their nefarious ploys! For the achievement hunters out there, we’ve added two new achievements: Challenge Accepted for defeating all of the core game villains on Challenge Mode, and The Ultimate Hero for defeating all of the core game villains on Ultimate Mode. You can find out about each challenge mode by reading the full villain cards in the New Game screen or the Multiverse. Or download the PDF made by Greater Than Games here.

Termi-Nation Variants



Just in time to help quell this new wave of villainy, Termi-Nation takes the stand! Searching for the mystery behind Chokepoint, Absolute Zero, Bunker, and Unity work together to uncover some shady business going on before it’s too late. Each hero variant also has sweet new powers to help you vanquish bad dudes:
  • Unity: Reconfigure - Destroy a Mechanical Golem, then shuffle it into your deck. Move a Mechanical Golem from your trash into play. You may draw a card.
  • Bunker: Modulize - Destroy 1 of your Ongoing or Equipment cards. If you do, draw a card, play a card, and use a power in any order.
  • Absolute Zero: Violent Shivers - Until the end of your next turn, increase all damage dealt to and by Absolute Zero by 2.
As usual, the unlock conditions for the Termi-Nation variants are waiting to be discovered by you! Remember, the first person to contact us on Facebook or Twitter with a screenshot showing their successful unlocking of a Variant earns a spot in the Hall of Fame. Be sure to update your game to version 2.4 to access all this Sentinels goodness. On iOS and Android, re-download your expansion packs (in particular Mini-Pack 1 and Rook City, or Season Pass 1) to make sure you have the latest content.

New Business


Challenge Mode and Termi-Nation should keep you busy for a while, but you’ll be happy to know we’re also hard at work on the next part of Season 2: Villains of the Multiverse. Tune in to #SentinelsLive on Twitch every Tuesday at 7 pm Eastern and you might see some previews soon! Oh, and one last thing… (drumroll, please…) … Handelabra’s taking you out to the ball game! As of today, we are publicly announcing that Bottom of the 9th from Dice Hate Me Games is our next digital tabletop game project. The baseball-themed board and dice game has been under development since the beginning of the year and we couldn’t be more thrilled to tell you about it. When will it be available for your digital tabletop collection? You’ll just have to stay tuned on that one. Head over to Bot9Digital.com and join the mailing list to stay posted about how the development is going and when we’ll have a tentative release date (I would say we’re in the 4th inning currently). But for now, we leave you with this trailer to get you on board the hype train! https://www.youtube.com/watch?v=TJan8EYRtMg You can find out more about Bottom of the 9th at BoardGameGeek.


[ 2017-03-10 16:14:16 CET ] [ Original post ]


What's New in Version 2.3.2 - Bug Fixes Galore

This update has plenty of bug fixes to help you keep on saving the Multiverse!

  • Cards that look for the targets with the highest or lowest HP now show you that information when you view the full size card.
  • When a dynamic damage amount changes during the damage dealing event (e.g. redirecting Lightspeed Barrage with Synaptic Interruption) the animation now reflects the change.
  • When a new damage event occurs during a damage dealing event, both animations are now correctly displayed.
  • Fixed a problem with Restart Game and Try Again for the Adamant Sentinels.
  • Entomb once again works correctly when Sky-Scraper is in the game.
  • Fixed problems where Caliginous Form would not work properly with redirected damage or villain targets that were immune to damage.
  • Some players were experiencing significant lag at the start of the second hero turn; this should now be resolved.
  • Many other small bug fixes and improvements have been made.


[ 2017-01-18 02:59:44 CET ] [ Original post ]


What's New in Version 2.3 - Vengeance!

Baron Blade has long suffered at the hands of self-proclaimed "heroes." No longer! He has gathered a team, the Vengeful Five. Baron Blade will have his Vengeance! The Vengeance mega-expansion is now available. It includes 5 new heroes, 2 new environments, and a brand new way to play the game against a team of 3-5 villains. There are 3 new hero variants to discover in this expansion! You can read more about the Vengeance content on our blog Vengeance is also available as part of Season Pass 2. http://store.steampowered.com/app/467511/ Season Pass 2 owners will automatically receive Vengeance. This update includes many more improvements and bug fixes, including:

  • Every environment in the game and expansion packs has 5 new background images to support Vengeance and provide more variety.
  • Any time a card is played out of turn, you now first see the back of the card so you know what deck it belongs to.
  • Prime Wardens Captain Cosmic’s innate power can no longer be “stacked.” You may only draw or play a card if you shuffle the destroyed construct into your deck.
  • The behavior of Shinobi Assassin has been changed so it no longer cancels the draw/reveal/discard/etc that causes it to enter play from the top of a hero deck. For example, if you draw a card and Shinobi Assassin is on top of your deck, first the Assassin comes into play and then you get a card.
  • Fixed a problem where Weekly One-Shot covers could not be awarded properly when playing in multiplayer.
  • Fixed an issue in multiplayer where games could get stuck if the Team Leader disconnected.


[ 2016-12-16 22:42:58 CET ] [ Original post ]


A Prelude to Vengeance - Listening/Viewing Party Tuesday, with Christopher and Adam!

Vengeance is almost ready, and we couldn’t be happier to be putting the finishing touches on the first mega-expansion in Season 2 - Sentinels of the Multiverse: Vengeance. As you know if you’ve been watching #SentinelsLive every week, or catching up on the episodes on our YouTube channel, we’ve been previewing Vengeance for the last month. If you haven’t had a chance to check it out, it looks something like this:

We’ve shown you Baron Blade, Friction, Ermine, Proletariat and Fright Train in several different configurations, we’ve played heroes Parse, K.N.Y.F.E, The Naturalist, and The Sentinels, and we’ve braved the Freedom Tower and Mobile Defense Platform environments. But there’s one big piece of the experience that’s been missing up until now, and that is the music by our in-house maestro, Jean-Marc. As we’re nearing the release of Vengeance, it’s now time to remedy this! As has become our tradition before a major release, we’re throwing our next listening/viewing party tonight - Tuesday, December 13th on #SentinelsLive. The show begins at 6 PM Eastern (one hour earlier than usual). Join us to be among the first outside the hallowed halls of Handelabra Games to hear the newest sounds of the Multiverse. And trust us when we say - this listening party will be unlike any we’ve had so far. If you can’t watch live, fear not! We always post the episodes to YouTube within a day or two so you won’t be missing out for long.

#CentenariesLive


Aside from the listening party, #SentinelsLive this week is special for another reason - believe it or not, tomorrow will be our 100th episode!
To celebrate, the stream kicks off at 6 PM with 2 special guests, the architects of the Multiverse themselves, Christopher Badell and Adam Rebottaro! Show up right at the top of the show with your Questions of the Multiverse and the creators themselves will be on hand to to answer them (or at least, respond to them in such a way that generates further mystery). In addition to special guests and the Vengeance Listening/Viewing Party, we’ll also have some giveaways and maybe a surprise or two, in addition to that wonderful #SentinelsLive action you know and love, like Jeremy playing the wrong card while John exasperatedly asks “Why did you do that”?
Not Long Now... So when can you play Vengeance? All we can tell you right now is… Soon™. But if you want the latest news as it comes, follow us on Twitter or Facebook, tune into #SentinelsLive tomorrow at 6 PM Eastern, or join our mailing list. If you are already doing one or all of those things, you probably already know about our Holiday Stocking Stuffer Sale. We’re selling special printable Steam Keys that you can print, cut and fold to make a great gift to give that super-someone in your life this holiday season. This promotion is only for Steam as they are designed to be printed and given as gifts and Steam is the only store we work with that makes this sort of thing easy. We can’t wait for you all to start saving the world from the Vengeful Five, and then it’s on to the next mega-expansion: Villains of the Multiverse. Happy Holidays from Handelabra Games: Jeremy John Jean-Marc Jennifer Crista


[ 2016-12-13 19:25:55 CET ] [ Original post ]


What's New in Version 2.2.3 - The Prime Wardens!

Here at Handelabra Games we are hard at work on the first mega-expansion of Season 2. Vengeance is still very much in progress, and we decided to make the wait a little bit easier between expansion packs. We’re happy to announce that version 2.2.3 of Sentinels of the Multiverse is launching today. This FREE update includes support for a new team of 5 Variant heroes: the Prime Wardens.
Anthony Drake is the latest to take up the mantle of “Virtuoso of the Void.” It is the job of the Virtuoso to stand against the Spirit of Chaos herself, Akash’bhuta. But it’s not an easy task. The Argent Adept could be so much more effective with a solid team at his back… but it’s not clear that he knows it yet. As always with new Variants, it’s up to you to hunt them down! The first person to take a screenshot of their successful unlocking of a Variant, and share it to us via Twitter or Facebook earns a coveted spot in the Hall of Fame. This time, only the Argent Adept will be available for unlocking immediately. Once someone unlocks him and claims the Hall of Fame spot, the other members of the team will become available for unlocking. Keep track at SentinelsDigital.com/primewardens to see which variants are available for unlocking, along with other info. Remember - you must own a hero in order to use a Variant of that hero. For the Prime Wardens, that means Season Pass 1, or Infernal Relics (for the Argent Adept) and Wrath of the Cosmos (for Captain Cosmic). Fanatic, Haka, and Tempest are available in the core game. Story Challenges (a.k.a. unlock conditions) can sometimes require expansions as well. However, as with all other Variants, 30 days after they are released you can unlock them with just a button push in the New Game screen. Keep an eye out for more Variant packs in the future - Greater Than Games have created quite a few for us to bring to the video game. As always, thanks for playing and we’ll see you out in the Multiverse!


[ 2016-11-09 17:25:03 CET ] [ Original post ]


What's New in Version 2.2.2 - Bug Fixes

Version 2.2.2 is now available with several important bug fixes and improvements:

  • Fixed problems relating to selecting digital foil artwork for variant heroes and Sky-Scraper.
  • Fixed a bug preventing the unlock of Freedom Six variant heroes.
  • Wager Master no longer causes a gameplay freeze when both Not All He Seems and A Burning Sense of Failure are in play.
  • Plus many more small bug fixes and improvements.


[ 2016-10-30 22:40:57 CET ] [ Original post ]


What's New in Version 2.2 - Digital Foil Hero Collector's Pack!

During the Season 2 Kickstarter campaign we announced that some special add-ons would be coming to the Sentinels video game: Digital Foil Collector’s Packs. We’re happy to announce that the hero pack is available now with the version 2.2 update to Sentinels!
When it’s all said and done, there will be more than 100 Heroes and Hero Variants in Sentinels of the Multiverse. Greater Than Games has created alternate versions of all of them with brand new shiny foil artwork! This collector’s pack will allow you to use the new artwork with animated foil visual effects in your games. In multiplayer, everyone will get to see which card you chose to play with, even if they don’t own the collector’s pack. As we add new content to the game, the pack will get the new cards added to it for no additional charge.
You can purchase the Collector’s Pack for $4.99 USD (local prices may vary). If you added a Steam key for the Digital Foil Hero Collector’s Pack to your pledge during the Season 2 campaign, read on! Version 2.2 also includes several small bug fixes and improvements.

Backer Redemption Instructions


Head over to your BackerKit page to find it (under Digital Downloads) and redeem it for use in-game. The redemption instructions are the same as for Season Pass 2. In Steam, click the Games menu and then click Activate a Product on Steam. Enter the Steam key (product code) you received from BackerKit. When you launch Sentinels you should have the new foil cards available to use. If you don’t see the new content, try quitting and restarting the game and Steam, or try logging out and back into Steam. When new content is added in the future, Steam will automatically update the game for you.


[ 2016-10-19 16:14:48 CET ] [ Original post ]


What's New in Version 2.1 - Season Pass 2

The Multiverse continues to expand with the launch of the Season 2 Preview! Purchase Season Pass 2 to save money and get access to 3 mega-expansions and 2 mini-packs as they become available. You will immediately get access to Setback (from Vengeance), Chokepoint (from Mini-Pack 4), and the Temple of Zhu Long (from Villains of the Multiverse).
Thanks to our campaign backers, Season 2 is becoming a reality. For backers, please visit this update for instructions on how to redeem your rewards. A purchase of Season Pass 2 will get you all remaining official content for Sentinels of the Multiverse, as it becomes available. This will include:

  • Vengeance - Baron Blade is building a team of his own, hoping that strength in numbers could be what he needs to emerge victorious against the ever-growing collection of heroes.
  • Villains of the Multiverse - Following Baron Blade’s example, even more villains have put aside their petty differences to join forces against our heroes!
  • Mini-Pack 4 - 2 Heroes join the fight, another Villain emerges, and our heroes are put on trial!
  • Void Guard (Mini-Pack 5) - The team previously known as “The Southwest Sentinels” have harnessed the power of OblivAeon shards and become the Void Guard!
  • OblivAeon - This is it. The end of the Multiverse. Can the Sentinels of the Multiverse stop the entity that seeks to destroy all that we work to protect?
Vengeance is now in heavy development and is expected to launch later this year. But thanks to the more than 3000 backers who over-funded the Season 2 Kickstarter back in May, you don’t have to wait for Vengeance to start playing. A purchase of Season 2 right now gets you the Season 2 Preview Pack, a 3-deck Mini-Pack including:
  • Setback, the unluckiest hero who brings “a change from better to worse” from Vengeance
  • Chokepoint, the ferro-kineticist villain from Mini-Pack 4
  • The Temple of Zhu Long, a dark and mysterious environment from Villains of the Multiverse

And coming soon, we will have a new Variant to discover. Joining Expatriette, Mister Fixer, and NightMist on the Dark Watch team, meet Dark Watch Setback! As always with a new Variant, the first person to prove they’ve unlocked him will earn eternal glory in the Hall of Fame. To claim the prize, you must capture a screenshot of the moment you unlock the Variant and be the first to share it to us either via Twitter, or on our Facebook page. The Variant hunt will begin once Season Pass 2 is released for iOS.

Other Improvements in Version 2.1


  • Easily invite friends to your multiplayer games by using the new Invite button to send them a link. They can tap the link to launch Sentinels and join your game.
  • Two new options are available in the Display tab to simplify the in-game graphics and improve performance on older devices.
  • Fixed some issues relating to multiplayer connectivity and rejoining games.
  • Minor text fixes.


[ 2016-09-16 16:14:01 CET ] [ Original post ]


Season 2 Begins Friday September 16

It’s been just over 1 month since Sentinels of the Multiverse squeezed itself onto your smartphone. In that time, we’ve been hard at work and we’re are happy to announce that Season 2 officially begins next Friday, September 16th, 2016! Season 2 encompasses all remaining content for Sentinels of the Multiverse, including Vengeance, Villains of the Multiverse, Mini-Pack 4, Void Guard, and OblivAeon. The first full expansion is Vengeance, which will be released later this year. But thanks to the more than 3000 backers who helped us fully fund Season 2 on Kickstarter and BackerKit, everyone will get to play some Season 2 content early with the Season 2 Preview Pack! Beginning next Friday, a purchase of Season Pass 2 will get you access to the the following three decks to give you a taste of what’s to come:

  • Setback, the unluckiest hero who brings “a change from better to worse” from Vengeance
  • Chokepoint, the ferro-kineticist villain from Mini-Pack 4
  • The Temple of Zhu Long, a dark and mysterious environment from Villains of the Multiverse

Beginning Friday around 12 pm Eastern (9 am Pacific), version 2.1 of Sentinels of the Multiverse will begin going live on Steam. Watch our Twitter and Facebook for live updates on availability. Once you update to the latest version, you will see Season Pass 2 in the store when you press “Get Expansion Packs.” For backers who are receiving a Steam Key or Google Play Promo Code, watch your email that day! We’ll also be posting a Kickstarter update with redemption instructions. Season Pass 2 will retail for $24.99 USD.

Last Push for Stretch Goals on Mobile


If you're interested in playing Sentinels on mobile, Season Pass 2 will be discounted by $5 USD for the first 48 hours on iTunes, Google Play, and Amazon Appstore. All sales of Season Pass 2 on mobile during the 48 hour Mobile Backer discount period will count toward the campaign stretch goals. We’re currently at $112,050 and the next two goals are well within reach! We will post updates about the stretch goals as we make progress, potentially including new stretch goals. The mobile stores typically don’t report official sales numbers until the following day, but we will be keeping track as best we can.

Pre-Sales Ending


One final note - Season 2 Pre-Sales via BackerKit will remain open until 2 pm Eastern, Thursday September 15th. At that time, we will be performing the final lock-down and charging any remaining orders so that we can prepare everything for sending out on Friday. Thanks go out to everyone who helped make Season 2 a reality! We know you’re gonna love the new Hero, Villain and Environment in the Season 2 Preview Pack. Stay tuned in the coming months to our Twitter, Facebook, and mailing list for info on the next major expansion release: Sentinels of the Multiverse: Vengeance.


[ 2016-09-09 18:44:58 CET ] [ Original post ]


What's New in Version 2.0 - Phone Support Launch Sale

Sentinels of the Multiverse is now available on iPhone and Android phones. Online multiplayer remains fully cross-platform compatible! There’s no Steam phone, but perhaps one day... https://www.youtube.com/watch?v=mc7d13dNJR0 To make it easier to join the fun on the go, all mobile versions of the app and expansions are on sale, now through August 11th! The following pricing is in effect for the next week on iTunes, Google Play and Amazon Appstore:

  • Sentinels of the Multiverse: The Video Game - $2.99 (regular price $9.99)
  • Season Pass 1 - $17.99 (regular price $24.99)
  • Rook City, Infernal Relics, Shattered Timelines, Wrath of the Cosmos - $3.99 (regular price $4.99)
  • Mini-Packs 1, 2, and 3 - 99¢ (regular price $1.99)
Version 2.0 also brings the following fixes and improvements:
  • Fixed a problem where playing Twist the Ether next to Wager Master could cause the game to get stuck.
  • Pervasive Red Dust no longer causes the game to get stuck in certain situations.
  • Fixed a few more bugs here and there.


[ 2016-08-04 06:44:06 CET ] [ Original post ]


What's New in Version 1.9.1 - Bug Fixes!

Bugs. Glitches. General wackiness. That seems to be most of what those Handelabra characters put into the last update, besides me of course. I’m Guise, and I’m even better than before! They tell me that the worst problems have been fixed… we’ll see about that!

  • My lovable mug now shows up on my Weekly One-Shot, and at the end of the game. Brick walls are boring!
  • The Argent Adept and Mister Fixer no longer get to play with their presents before they are opened. Tsk tsk!
  • Fixed Point no longer allows multiple Limited cards to be in play after being flipped face up. Everyone likes presents, but come on!
  • If there’s nobody else around to high five, the game won’t get stuck anymore. However, you may experience a momentary feeling of loss.
  • Powers on equipment borrowed by Lemme See That can now be used out of turn properly. That was annoying!
  • Overcharging the Overcharged Systems would cause a terrible code explosion and make bad things happen. Not anymore, I think!
  • It was fun to watch Kismet’s Talisman get blown up over and over and over and over and over and over by the Volcanic Eruption… NOT.
  • Trust me there were more weird things, too many to write about here. All fixed! Yep!


[ 2016-06-23 17:37:46 CET ] [ Original post ]


What's New in Version 1.9 - It's me! Guise!

Hi there! Pay attention now. It's me: Guise. You know me. This is all you need to know about this update: PROS: You can download me! I am awesome. CONS: some weird blue alien guy and a dangerous robot factory, but don't worry about them. I'm Guise. I'm the best. Season Pass 1 owners will automatically receive Mini-Pack 3. Sweet! http://store.steampowered.com/app/467510 The Handelabra guys and gals tell me there's more stuff in this update too. Whatever! You know what it's really about. Me!

  • You can now view your collection of Weekly One-Shot covers in grid format.
  • The New Game screen now also supports sorting decks by difficulty/complexity.
  • Multiplayer chat has an improved font (Comic Neue) that supports lower case, multiple languages, and special characters.
  • Fixed a few more bugs here and there.


[ 2016-06-08 13:01:02 CET ] [ Original post ]


The Final Countdown for Season 2: One Day Left

Earlier this week, the Season 2 Kickstarter campaign reached the funding goal! There is just one day left before the end of the campaign, so head over and make your pledge to get exclusive bonuses and unlock even more stretch goals. Over 2,580 players have joined the campaign so far! So far we’ve reached the first stretch goal, which immediately unlocked a digital-first Variant in-game. That’s right, you can launch Sentinels right now and play as Omnitron-U, no strings attached!

Stretch Goals


We are well on the way to further stretch goals, and we’ll be sure to reach them if all the players here on Steam get on board!
  • $90k - Exclusive Multiplayer Avatar for backers
  • $95k - Season 2 Preview Pack will be released this summer, featuring Setback, Chokepoint, and the Temple of Zhu Long
  • $110k - Villain Challenge Modes will be added to the game
  • $125k - Hero Theme Music will be made, free for every backer ($10 value)
  • $150k - Story Mode will come to the game, written by Christopher Badell
  • More to come!

Funding Bonuses for Every Backer


Every backer (no matter what reward level) will receive in addition to their selected reward:
  • Your name in the credits of the game
  • A free copy of the Season 2: Volume 1 soundtrack ($9 value)
  • Exclusive Character Wallpaper pack
  • Core Game Environment Wallpaper pack
  • Rook City & Infernal Relics Wallpaper pack (download here)
  • And more as we unlock Stretch Goals and Social Goals!
The Multiverse needs you! [url=https://www.kickstarter.com/projects/handelabra/sentinels-of-the-multiverse-the-video-game-season]


[ 2016-05-12 17:34:34 CET ] [ Original post ]


Season 2 is Almost Here - Join the Fight!

There is one week left in the Season 2 Kickstarter campaign, and success is within sight. The campaign is over $76,000 funded toward the $80,000 goal - that’s 95% and climbing!
Season 2 will include tons more content to expand the game you already know and love. There are three mega-expansions (Vengeance, Villains of the Multiverse, and OblivAeon) along with several mini-expansions. It includes 16 new heroes, 16 new villains, 9 new environments, and two brand new game modes. If you have been waiting to see how the campaign is going before pledging, now is the time to get on board with over 2,190 other Sentinels and help make Season 2 a reality. With just 150 new Season 2 pledges we’ll reach the funding goal, and start working toward stretch goals. Over the last couple weeks we have announced several exciting updates that may pique your interest.

Funding Bonuses for Every Backer


When we reach our goal, every backer (no matter what reward level) will receive in addition to their selected reward:
  • Your name in the credits of the game
  • A free copy of the Season 2: Volume 1 soundtrack ($8.99 value)
  • Exclusive Character Wallpaper pack
  • Core Game Environment Wallpaper pack
  • Rook City & Infernal Relics Wallpaper pack (download here)
  • And more as we unlock Stretch Goals and Social Goals!

Stretch Goals


The first few stretch goals have been announced, including bonuses that all backers will receive when we get to them. They include:
  • $85k - Digital-First Variant immediately unlocked in-game
  • $90k - Exclusive Multiplayer Avatar for backers
  • $95k - Season 2 Preview Pack will be released this summer, featuring Setback, Chokepoint, and the Temple of Zhu Long
  • $110k - Villain Challenge Modes will be added to the game
  • More to come!

Add-Ons


You can add-on several items to your pledge, including extra Steam keys for Season Pass 2, Steam keys for the Core Game and Season Pass 1, soundtracks, and more. Extra Steam keys make great gifts and help us reach the funding goal and stretch goals!

Digital Foil Collector’s Packs


Also available as add-ons are Steam keys for the Hero and Villain digital foil packs. These packs will include alternate artwork for every hero and villain character card in the game.

Why back the Kickstarter instead of waiting?


Season Pass 2 is only guaranteed to exist at all if the Kickstarter campaign succeeds. We need your help to make sure it can be built! Backing the Kickstarter gets you the same Steam key for Season Pass 2 you could get later, but this way your money also counts toward stretch goals. Furthermore, each backer gets some bonus content when we fund, and stretch goals will also include bonus content only for backers. The more you help, the more you (and everyone else) will get! Just like heroes fighting for freedom, this is a team effort! If you’re curious about why we’re using Kickstarter to fund the development of Season 2, check out our update that dives into the details of the costs of game development. To learn more about how we build Sentinels content, you can watch the Dev Diary videos we’ve posted so far: Thanks for reading and we appreciate your support. The Multiverse needs you! [url=https://www.kickstarter.com/projects/handelabra/sentinels-of-the-multiverse-the-video-game-season]


[ 2016-05-06 15:44:19 CET ] [ Original post ]


What's New in Version 1.8.3 - More Bug Fixes!

An update is now available that fixes several bugs reported by the community. We appreciate your help so that we can make Sentinels the best that it can be! Another way to help is to pledge your support for Season 2. The Kickstarter campaign is ongoing right now, so if you love Sentinels, please pledge and help make sure Season 2 gets made! [url=https://www.kickstarter.com/projects/handelabra/sentinels-of-the-multiverse-the-video-game-season]

Click here to visit the campaign, learn more, and pledge! Changes in this version:

  • Using the second power on Localized Hurricane now requires an additional click. No more accidental destructions!
  • Added a new gameplay option: “Automatically choose order of multiple optional redirects.” This has been the default behavior for a while, but you may want to turn it off while hunting for the Redirection Misdirection achievement.
  • The “Automatically draw cards when it is safe to do so” now also automatically chooses the order of drawing for cards like Fleet of Foot.
  • Fixed a problem where multiple activations of Next Evolution would not work in some situations.
  • You can now see the destroyed Construct card when Sustained Influence triggers.
  • Fixed some problem interactions with The Living Weapon and The Seeker title cards.
  • Unflagging Animation no longer prevents you from drawing an extra card on your turn.
  • Restored some messages that used to be shown in multiplayer when other players play cards next to cards.
  • Flesh of the Sun God no longer protects Heroic Infinitor, since he’s not a hero character card.
  • Fixed a few more little bugs here and there.


[ 2016-05-02 20:01:12 CET ] [ Original post ]


What's New in Version 1.8.2 - Season 2 Preview and Bug Fixes

We've posted a small update to Sentinels that includes a new screen with a preview of what we're planning for Season 2. The Kickstarter campaign is ongoing right now, so if you love Sentinels, please pledge and help make sure Season 2 gets made! [url=https://www.kickstarter.com/projects/handelabra/sentinels-of-the-multiverse-the-video-game-season]

Click here to visit the campaign, learn more, and pledge! Bug fixes:

  • Fixed a problem where the Title Deck would not be listed correctly for “select a deck” decisions.
  • Heroic Infinitor can now be unlocked in multiplayer games.
  • Fixed some problems with keyboard shortcuts in the card selection screen.
  • The Reassign Heroes feature will no longer make you unable to get back into chat.
We're hard at work on Mini-Pack 3, as well as more bug fixes for another update soon. Thanks for playing!


[ 2016-04-26 17:30:40 CET ] [ Original post ]


Sentinels Season 2 Kickstarter now live!

With the release of Wrath of the Cosmos last week, we are just one Mini-Pack away from the end of Season 1. That means it’s time to turn our attention to Season 2, and ALL the remaining content for Sentinels of the Multiverse, but we need your help! Starting today, April 18th at 11 am Eastern, and continuing until May 13th, we are raising money for Season 2 via Kickstarter. Visit the Kickstarter Page now to pledge your support and make Season 2 a reality.

What you can expect in Season 2


  • Vengeance - The Vengeful Five, lead by Baron Blade have joined forces to battle our heroes team vs team! Also including 5 Heroes and 2 Environments, this is the first Mega-Expansion in Season 2.
  • Villains of the Multiverse - The second Mega-Expansion sees 10 more join the ranks of the villainous to give our heroes a real run for their money! When combined with the Vengeful Five, these 15 villains create almost 400,000 unique villain teams to defeat.
  • Mini-Pack 4 - Including Stuntman, Benchmark, the Celestial Tribunal and Chokepoint, this mini-pack rounds out the standalone mini-expansions for the tabletop.
  • Void Guard (Mini-Pack 5) - Previously known as the Southwest Sentinels, the power of the OblivAeon shards has made each team member a hero in their own right.
  • OblivAeon - The end of Multiverse as we know it… Unless you can figure out how to stop it!
We’re kickstarting all of the above, but we’ve also got some great features planned if we can reach our goal and keep going. Check back on the campaign often between now and May 13th. The Multiverse needs you! Pledge Now!


[ 2016-04-18 16:05:44 CET ] [ Original post ]


What's New in Version 1.8.1 - Bug fixes!

With every major content release, our players find interesting things that slipped past our internal testing, and even our intrepid beta testers. Thanks to your reports, we're able to get the problems fixed up!

  • Advanced Infinitor will no longer get into an “Infinitor loop” if he cannot play cards!
  • We’ve prevented Bloogo from tearing a hole in the fabric of space-time when he moved next to a card that was next to him.
  • Abject Refugees no longer have the cosmic ability to redirect damage ignoring all of your defenses.
  • Fixed a few more little bugs here and there.


[ 2016-04-16 22:29:17 CET ] [ Original post ]


Wrath of the Cosmos Available Now, Season 2 Kickstarter Coming Monday!

It is the Day of the Bloodsworn and Wrath of the Cosmos is now making its way through the tubes of the Internet. Fight for glory in the Bloodsworn Colosseum, visit the Enclave of the Endlings, and stave off the herald of Oblivaeon, but don’t get caught in the middle of a civil war in Dok’Thorath Capital! http://store.steampowered.com/app/451710 Wrath of the Cosmos is available for $4.99 (USD) or as part of Season Pass 1 for $19.99 (USD). Remember, in addition to the 8 new decks, there is also the Heroic Infinitor Villain Variant to be discovered. The first person to post a screenshot to our Facebook page or tweet a screenshot at @handelabra of their successful unlocking of Heroic Infinitor will earn a place in the Sentinels Hall of Fame! To keep things fair, we’ll make Heroic Infinitor available for unlocking once all platforms have the update available. If you already own Season Pass 1, you will get access to the new decks automatically. Your Steam client should automatically download and install the new content when you press Play. You may need to quit and restart your Steam client for it to see the update. The Handelabra team will be out there playing multiplayer as much as possible over the next few days, so we hope to see you out in the Multiverse. (You may even earn an achievement for playing with us.) And don’t forget, Sentinels of the Multiverse: The Video Game is now just $9.99 on Steam ($39.99 for a 5 pack) so it’s more affordable than ever to outfit an entire team to save the Multiverse!

Season 2 is coming to Kickstarter!



As we teased on #SentinelsLive last night, the countdown at Sentinels Digital is ticking off the seconds until Season 2 will be live on Kickstarter. The campaign will launch Monday, April 18th at 11:00 am Eastern time. There will be lots more information about Season 2 once the Kickstarter is live. There has been some speculation, and we can now confirm that the Season 2 will cover ALL remaining expansions for Sentinels of the Multiverse:
  • Vengeance
  • Villains of the Multiverse
  • OblivAeon
  • Void Guard
  • All remaining Mini-Expansions
Join us for a special episode of #SentinelsLive on Twitch, kicking off at 10:45 am Eastern on the 18th, to coincide with the launch of the Kickstarter! We’ll be streaming for at least an hour, and will be ready to answer any questions you might have about Season 2. Be sure to tell all your friends about the Kickstarter and pledge on Monday if you can! We are excited to bring Season 2 to you and we’ll need your help to make the campaign a success.

What about Mini-Pack 3?


We’re happy to say that Mini-Pack 3 is well underway. In fact, it’s not completely outside the realm of possibility that it will be completed before the Kickstarter wraps up on May 13th - but as always, that’s not a release date, just a goal. Stay tuned throughout the next month for more info on Mini-Pack 3, including exclusive previews on #SentinelsLive.


[ 2016-04-13 16:48:58 CET ] [ Original post ]


What's New in Version 1.8 - Wrath of the Cosmos!

The Cosmos are leaving their mark on the Multiverse! Do you have what it takes to save the earth from the impending annihilation? Continue to expand your Multiverse with Wrath of the Cosmos! This expansion includes Captain Cosmic, Sky-Scraper, Deadline, Infinitor, Kaargra Warfang, Progeny, Dok’Thorath Capital, and The Enclave of the Endlings. Season Pass 1 owners will automatically receive Shattered Timelines. http://store.steampowered.com/app/451710 This update has even more:

  • You can now organize the decks in the New Game screen to group alphabetically or by expansion pack, and hide specific expansions.
  • Cards next to one another can be viewed in the full size card popup. This will help out when you have cards next to cards next to cards!
  • Freedom Six variants now have story information in the Multiverse section.
  • Fixed problems where cards could get laid out improperly (pushed off-screen, incorrect spacing between cards, etc).
  • Many more bug fixes and improvements have been made.


[ 2016-04-13 16:39:43 CET ] [ Original post ]


Wrath of the Cosmos is coming April 13th!

It’s time to take the battle into space with the 4th and final full expansion in Season 1: Wrath of the Cosmos. As declared by Kaargra Warfang herself, this coming Wednesday, April 13th is “The Day of the Bloodsworn” and she is drafting all of you Sentinels to come and fight for her amusement! Will you be able to hold off her gladiators and win the favor of the crowd? http://store.steampowered.com/app/451710 Other challenges await you in this expansion including a tale of brothers torn apart by a sinister cosmic power, and the first inklings of a darker evil on the horizon. Progeny arrives as the herald of something called “OblivAeon,” though what that might be, we’re not exactly sure. Like the other full expansions, Wrath of the Cosmos includes 8 full decks, listed below:

Heroes


Captain Cosmic Hugh Lowsley and his brother Nigel were watching the sky one night when a strange metorite crashed nearby. They found a glowing crystal, which assaulted the brothers with energy, knocking them unconscious. When Hugh came to, his brother had disappeared, but he had gained powers of energy manipulation! As Captain Cosmic, Hugh fights alongside the heroes of the Multiverse, but he is constantly searching for his lost brother. Sky-Scraper Portja Kir-Pro was a Thorathian freedom fighter with size-changing powers. However, everything changed when the Bloodsworn Colosseum manifested on Dok’Thorath and she was taken hostage. Now, having made her escape with the heroes of Earth, Portja fights as Sky-Scraper: the Proportionist! She wields both her power to change her size and mass, as well as her knowledge of subterfuge and skill with her “links”, which she uses to control and subdue her opponents.

Villains


Kaargra Warfang The Bloodsworn Colosseum moves from place to place, seemingly at random. Wherever it lands, Kaargra Warfang forces the local inhabitants to fight as gladiators, vying for the favor of the crowd. The Bloodsworn Colosseum could appear anywhere, and any nearby heroes will be forced to fight for survival! Infinitor The events that led to Hugh Lowsley gaining powers were less kind to his brother Nigel. After encountering the crystal, Nigel awoke to madness. In a blind panic, he drew on unknown powers and flew out into space, pulsing a sickly green. Nigel drifted among the stars, only existing to listen. At first, he heard only screams. Then, those screams turned to horrifying whispers, until Nigel was no more. All that remained was Infinitor, the apotheosis of infinite madness. Progeny From far beyond our galaxy came a spark of creation. It arced through space and drove into the heart of our planet. As cosmic events transpired, that spark was called to wake. Progeny was born, surging up through the crust of the earth. It knew its two directives. Its first command: destroy.Its second command was less simple, but even more important: it must prepare for the arrival of its progenitor. Progeny is the harbinger of the downfall of the human race, and with it, the Multiverse itself. Deadline Tarogath watched the end of his people hundreds of years ago, and now lives in the Enclave of the Endlings as the last of his kind. Recently, he observed the beginning of another extinction event -- on the planet Earth! He traveled there to try to slow, if not stop entirely the cosmic events which threatened their very existence. With a heavy heart, Tarogath took the mantle of Deadline and sought to leave a scar from which humanity may never fully recover…

Environments


The Enclave of the Endlings When the only other remaining member of her race finally died, Jansa Vi Dero was truly alone. Her race, the Varusiods, were phenomenally long-lived people, but they were all beyond the age of reproduction. It was only a matter of time. But that was centuries ago. Now, Jansa Vi Dero has built a new society for herself. In the Enclave of the Endlings, any races whose light is beginning to flicker are preserved in the existence of their final representative. Some villainous minds have thought to take advantage of the power of the Endlings... Dok’Thorath Capital After the destruction of the Thorathian Conquering Fleet and the disappearance of Grand Warlord Voss, the Thorathian homeworld of Dok’Thorath was left in a state of turmoil. The powerful Thorathian Military was now leaderless, and the outnumbered and outgunned Dok’Thorath Freedom Fighters were now more organized than their oppressors. Now, the heroes of Earth find themselves on this distant planet, pursuing a deadly foe to stop their dastardly plot...

A Villanous Variant


It’s been a while since we’ve seen a new variant villain in Sentinels of the Multiverse. Infinitor makes his debut in Wrath of the Cosmos, and comes with a variant to unlock: Heroic Infinitor! Can you help Nigel fight back against the whispers of OblivAeon and stand alongside his brother Hugh (a.k.a. Captain Cosmic) in the ranks of the heroic? The variant hunt will begin when the update is available on all platforms. Remember, the first person to contact us on Facebook or Twitter with a screenshot showing their successful unlocking of a Variant earns a spot in the Hall of Fame.

Stay Organized


The version 1.8 update to Sentinels will also include a couple of handy new features. You can now organize the decks in the New Game screen to group alphabetically or by expansion pack, and hide specific expansions. If you want to randomize a game with exclusively new content, you’ll like this feature!
You may have already noticed since Shattered Timelines and Chrono-Ranger that the game interface could get a little nutty with many cards next to one another. This problem could get even worse with Captain Cosmic and Sky-Scraper, who are all about playing cards next to cards (next to cards, next to cards, next to…). Version 1.8 has a new layout system to make sure you won’t miss anything, and a new button in the full size card popup to navigate “next to” cards and see exactly what is next to what.

Season Pass holders:


If you already own Season Pass 1, you will get access to the new decks automatically. Your Steam client should automatically download and install the new content when you press Play. You may need to quit and restart your Steam client for it to see the update.

Price Drop!


Oh and by the way, starting today, Sentinels of the Multiverse is just $9.99 (USD) on Steam! That means the game is now the same price across all platforms. The Steam 5-pack price also reflects this change so it will now be just $39.99 (USD) to outfit an entire team to take on the Multiverse!


[ 2016-04-08 21:50:43 CET ] [ Original post ]


Wrath of the Cosmos Listening Viewing Party tonight at 6 pm Eastern!

Wrath of the Cosmos is coming soon! Just like we did with Shattered Timelines, tonight we'll be hosting a little party on our Twitch channel 1 hour before #SentinelsLive kicks off (Party begins at 6 pm Eastern Time). https://www.twitch.tv/handelabragames You'll get to be the first to hear all the great new music by Jean-Marc and see the amazing new environments created by Jenn! The whole Handelabra Games team will be there to answer your questions. There will be at least 1 big surprise before the party is over, so don't miss it! Follow us now on Twitch to be notified when we go live. If you just can't wait till tonight, why not check out the Shattered Timelines Listening Party, or watch "The Hero in the Arena" (aka, the Wrath of the Cosmos Trailer) a few hundred more times? https://www.youtube.com/watch?v=OOGq3_KPd6U https://www.youtube.com/watch?v=X6DwnlokPdo We hope to see you tonight! You can add the Steam event here: http://steamcommunity.com/games/337150/events/868441260199989330


[ 2016-04-05 16:56:56 CET ] [ Original post ]


What's New in Version 1.7.3 - Bug Fixes

This hotfix update includes three small bug fixes. Thanks for your bug reports, we welcome your feedback!

  • Fixed a problem where the buttons to use extra powers on a card (e.g. Localized Hurricane) would not appear.
  • The multiplayer chat window now appears on screen properly.
  • Updated the complexity levels for Omnitron-X and Dark Watch Mr. Fixer.


[ 2016-02-22 21:42:56 CET ] [ Original post ]


What's New in Version 1.7.2 - Sentinels on a Diet

Version 1.7.2 is now available. The biggest change is that the game is now smaller! While we work on the game, the developers of Unity are also busy upgrading the game engine that Sentinels is built upon. Unity 5.3 has several great new features, including support for LZ4 compressed asset bundles (gory details here). In order to conserve memory we previously had to use uncompressed asset bundles, but now we can use LZ4 and get the best of both worlds. Thanks Unity, you’re the best!

  • Reduced the on-disk file size of the game and expansion packs by 75%.
  • Music tracks in Mini-Pack 2 and Shattered Timelines have been updated.
  • Various other small bug fixes have been made.


[ 2016-02-18 19:27:54 CET ] [ Original post ]


Daily Deal - Sentinels of the Multiverse, 60% Off

Today's Deal: Save 60% on Sentinels of the Multiverse!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time


[ 2016-02-15 18:00:00 CET ] [ Original post ]


What's New in Version 1.7.1 - Bug Fixes!

We've heard your cries, and bug fixes have arrived! Please let us know through our feedback form if you have any more problems, particularly with achievements.

  • Fixed bugs with certain achievements: HAKA CRUSH, Settle the Scores, Protector of Worlds, The Hero We Need, The Hero We Deserve, and Medic!
  • Added new opening dialog lines for Iron Legacy.
  • Updated the Multiverse information for The Block and Time Cataclysm.
  • Various other small bug fixes have been made. [/ist] If you haven't started up Sentinels lately, give it a shot! We recently released Shattered Timelines, a great expansion pack with 8 new decks. This expansion includes Chrono-Ranger, Omnitron-X, La Capitan, The Dreamer, Kismet, Iron Legacy, The Block, & Time Cataclysm. Season Pass 1 owners will automatically receive Shattered Timelines. http://store.steampowered.com/app/429110


[ 2016-02-08 20:36:14 CET ] [ Original post ]


What's New in Version 1.7 - Shattered Timelines!

We broke release date, and the new update is available now! Continue to expand your Multiverse with Shattered Timelines! This expansion includes Chrono-Ranger, Omnitron-X, La Capitan, The Dreamer, Kismet, Iron Legacy, The Block, & Time Cataclysm. Season Pass 1 owners will automatically receive Shattered Timelines. Be sure to re-download your expansion packs in order to get updated content. http://store.steampowered.com/app/429110?beta=0 This update has even more:

  • New unlockable variants: The Freedom Six! The members are Absolute Zero, Bunker, Tachyon, Tempest, Unity, and The Wraith.
  • You can now earn achievements for game progression and special challenges!
  • Each Variant has an associated achievement that is earned by completing the story challenge to unlock the Variant.
  • Scum & Villainy will no longer cause the game to hang when there are no villain targets.
  • Fixed problems where the game could get stuck discarding cards.
  • Many more bug fixes and improvements have been made.


[ 2016-01-27 21:26:33 CET ] [ Original post ]


What's New in Version 1.6.1 - Weekly One-Shot!

Playing Sentinels of the Multiverse by yourself is lots of fun. Playing multiplayer with your friends is even better. Hanging out with us when we play live on Tuesday nights is great too. But now, we’re taking it a step further. How about playing with everyone in the world? Enter the Weekly One-Shot.
Today, we are releasing version 1.6.1 of Sentinels of the Multiverse and aside from the usual bug-fixes, the biggest new feature is aimed squarely at continuing to build the wonderful Sentinels Community. It can be fun to find a really great matchup and then see how your friends do from the same starting point. The Weekly One-Shot works with the same idea - let’s all play the same setup, and then talk about how we did. It works like this: Every week, updated at midnight GMT on Tuesday, a new Weekly One-Shot will appear in the game. It will be a specific set-up, designed by the Handelabra Games and Greater than Games teams. The villain, environment, heroes and hero order will all be fixed and it will be the current issue for 7 days (until the next One-Shot is posted). It’s then up to you to complete the game, collect the One-Shot and compare notes with your fellow Sentinels. What do we mean “collect?” Just like in the world of comics, our Weekly One-Shots are designed as standalone comics to be collected. Completing the One-Shot (either in single player, multiplayer, or both) allows you to collect that issue and add it to your collection. How and when you complete it will dictate the grade of the comic you collect. Fine: Win the One-Shot while it is the current issue, and you will be awarded a “Fine” comic commemorating your accomplishment. However, there are 2 special grades of comic for those that go above and beyond the call of duty, and have a little bit of luck. Near-Mint: Win the current One-Shot on your first or second try and your comic will be “Near-Mint”. You can use undo and still score a Near-Mint comic, however… Mint: For the truly intrepid, there is the ever-elusive “Mint” comic. If you win the current One-Shot on your first try, AND without using undo at any point in the game, you will earn the rare Mint comic. Just like in real life, finding a Mint condition comic requires a bit of luck. They are a rare and special thing, so don’t worry if your collection doesn’t have them all. Good: All the above comics can be collected as long as the One-Shot is current, but if you ever miss one don’t worry! You can always play back issues and still earn a perfectly respectable “Good” comic. Over time, you’ll build your own personal collection of Weekly One-Shot comics! The first Weekly One-Shot launches today and has you taking on Mad Bomber Blade at Megalopolis with a team of Variant Freedom 4 members: Young Legacy, G.I. Bunker, Super Scientific Tachyon and Rook City Wraith. If you have yet to unlock all those Variants, don’t worry - in the Weekly One-Shot you can play with any variants regardless of their unlock status. However, if a One-Shot requires expansion content, you will need to own that expansion pack to participate. Once you’ve played the Weekly One-Shot, head to your favorite place to chat about Sentinels and compare notes (Handelabra Games forum, Greater than Games forum, Steam forum). Our main goal with the Weekly One-Shot is to keep people playing and talking about Sentinels and to keep the community growing. We really hope you enjoy it. We have more plans about how to use and grow this feature in the future but for now, get out there are start collecting your Weekly One-Shots!

Hotfix Update 1.6.2


A hotfix update has been posted that fixes some issues with Weekly One-Shot multiplayer game setup. You may still experience some glitches when games have a Team Leader playing on iOS or Android, which have not yet received the update.


[ 2015-12-21 21:45:23 CET ] [ Original post ]


Enjoy Thanksgiving with a sale - $5 Any Store!

It’s Thanksgiving week in the United States, which means it’s Steam Autumn Sale time! But we know that there are lots of potential Sentinels out there with iPads, Kindle Fires and other Android Tablets so Sentinels of the Multiverse will be on sale on Steam, iTunes, Google Play, Amazon and from our website for just $5, from Wednesday, November 25th through Sunday, November 30th! There’s never been a better time to scoop up a copy of Sentinels of the Multiverse. Links to all of the stores can be found here: http://sentinelsdigital.com/buysotm.html And of course, this sale straddles that most glorious and relaxed of holiday shopping days known as “Black Friday”. For those looking for something for that special someone, Sentinels of the Multiverse makes a great gift! Why not scoop up a 5-pack on Steam for just $20 and use your extra copies as stocking stuffers for your 4 closest friends? Now that the game includes online multiplayer, and 4 expansions (including the just released Mini-Pack 2) there’s lots of great comic-book action to keep you busy well into the New Year.


[ 2015-11-26 20:10:13 CET ] [ Original post ]


What's New in Version 1.6: Mini-Pack 2!

Continue to expand your Multiverse with Mini-Pack 2! This pack includes The Scholar, Miss Information, and The Final Wasteland. Expansion Season Pass 1 owners will automatically receive Mini-Pack 2. Be sure to re-download your expansion packs in order to get updated content.

  • You can now easily share your variant unlock screenshots on Steam.
  • Variant cards are now unlockable with either in-game challenges or via a button.
  • Fixed a problem where large numbers of cards could cause multiplayer disconnects.
  • Claustrophobic Delusion now works properly when there are non-hero targets tied for lowest HP.
  • Many more small bug fixes and improvements have been made.
Save money and get Mini-Pack 2 with Expansion Season Pass 1, or on its own below. http://store.steampowered.com/app/410480


[ 2015-11-20 17:24:54 CET ] [ Original post ]



Sentinels of the Multiverse
Handelabra Games Inc.
  • Developer

  • Handelabra Games Inc.
  • Publisher

  • 2014-12-22
  • Release

  • Strategy Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 90  
    Keyboard ⬛ Mouse
  • Controls

  • Very Positive

    (1116 reviews)


  • Review Score

  • http://sentinelsdigital.com
  • Website

  • https://store.steampowered.com/app/337150 
  • Steam Store

  • The Game includes VR Support



    Sentinels of the Multiverse Linux Depot [546.41 M]

  • Public Linux depots

  • Sentinels of the Multiverse - Mini-Pack 1
    Sentinels of the Multiverse - Rook City
    Sentinels of the Multiverse - Infernal Relics
    Sentinels of the Multiverse - Mini-Pack 2
    Sentinels of the Multiverse - Shattered Timelines
    Sentinels of the Multiverse - Wrath of the Cosmos
    Sentinels of the Multiverse - Mini-Pack 3
    Sentinels of the Multiverse - Vengeance
    Sentinels of the Multiverse - Villains of the Multiverse
    Sentinels of the Multiverse - Mini-Pack 4
    Sentinels of the Multiverse - Mini-Pack 5: Void Guard
    Sentinels of the Multiverse - OblivAeon
    Sentinels of the Multiverse - Digital Foil Hero Collector's Pack
    Sentinels of the Multiverse - Digital Foil Villain Collector's Pack
  • Available DLCs

  • Calling all Sentinels! Do you have what it takes to defend the Multiverse? Compose a team of comic book heroes, each with their own playstyles, backstories, and grudges. Pit them against a variety of maniacal and formidable villains. Defeat your enemies and save the Multiverse!

    Sentinels of the Multiverse is the award-winning game in which players join forces as heroes to combat a dastardly villain in a dynamic environment.

    The digital version of Sentinels of the Multiverse plays like a comic book come to life! Control an entire team of heroes in single player, or head online and join heroes from around the globe in multiplayer. This is cooperative card-battle like you’ve never played before!

    The rules of the game are deceptively simple: Play a Card, Use a Power, and Draw a Card. What makes Sentinels of the Multiverse unique is that each card has special abilities that can create powerful combos or even change the rules of the game!

    This digital version includes all content from the Sentinels of the Multiverse core game:
    • 10 Heroes: Absolute Zero, Bunker, Fanatic, Haka, Legacy, Ra, Tachyon, Tempest, The Visionary, & The Wraith
    • 4 Villains: Baron Blade, Citizen Dawn, Grand Warlord Voss, & Omnitron
    • 4 Environments: Insula Primalis, Megalopolis, Ruins of Atlantis, & Wagner Mars Base

    It also includes several unlockable variant cards:
    • Variant heroes with alternate powers and backstory
    • Variant villains bring an all new twist on the battle
    • All are unlockable via secret Sentinels storyline-based challenges!

    Expansion packs that add new heroes, villains, and environments are available as downloadable content via Steam.
    • Season Pass 1 includes the first 4 expansions and 3 mini-packs. Save money and get all the content!
    • Mini-Pack 1 includes Unity, Ambuscade, and Silver Gulch, 1883.
    • Rook City includes Expatriette, Mr. Fixer, The Chairman, The Matriarch, Plague Rat, Spite, Pike Industrial Complex, and Rook City.
    • Infernal Relics includes The Argent Adept, NightMist, Akash'Bhuta, Apostate, The Ennead, GloomWeaver, Realm of Discord, and Tomb of Anubis.
    • Mini-Pack 2 includes The Scholar, Miss Information, and The Final Wasteland.
    • Shattered Timelines includes Chrono-Ranger, Omnitron-X, La Capitan, The Dreamer, Kismet, Iron Legacy, The Block, and Time Cataclysm.
    • Wrath of the Cosmos includes Captain Cosmic, Sky-Scraper, Deadline, Infinitor, Kaargra Warfang, Progeny, Dok’Thorath Capital, and The Enclave of the Endlings.
    • Mini-Pack 3 includes Guise, Wager Master, and Omnitron-IV.

    Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Sentinels players, as well as the designer himself. If you’re wondering how a certain situation works in SotM, this game is the ultimate rules lawyer!

    Features

    • Original music brings the Multiverse to life like you’ve never heard before. Rock out to the official Sentinels Theme Song, ambient tracks for each environment, and ending themes for each villain.
    • Beautifully rendered environment backdrops put you right in the action.
    • Brand new artwork for every Hero and Villain in the game, created by Sentinels of the Multiverse artist Adam Rebottaro himself.
    • Over 9,000 different potential battles to choose from by combining the 10 Heroes, 4 Villains, and 4 Environments.
    • Play a solo game with three to five heroes, or pass & play with your friends.
    • Cross-platform online multiplayer with friends and others from around the world.

    Sentinels of The Multiverse: The Video Game is an officially licensed product of “Sentinels of the Multiverse®” from Greater Than Games LLC.
    MINIMAL SETUP
    • OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
    • Processor: x64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.2+. Vulkan capable
    • Storage: 400 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system
     Games on Sale 


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