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Military

New Military Screen


Most of the military aspects in Antimatter can be automated and controlled through a single screen.

Theatres


It is possible to automate force allocation and mission creation by setting theatres.
Most objects in the galaxy can be designated as a theatre. Depending on the scope, different missions will be executed. For example, a "Strike" theatre set on a star system will mean conquest of the system by destroying all enemies within it. A "Strike" theatre on a planet means orbital bombardment, while a strike on a spacecraft triggers a search-and-destroy mission.
Available fleets will automatically assign themselves to a theatre and create missions accordingly.
Even if automation is turned off, the AI will still suggest theatre options it has planned. A single click is enough to turn these suggestions into an actionable strategy.

Fleets


It is now possible to create fleet templates and let the AI replenish them automatically.
Templates consist of configurable formations, allowing flexibility in the types of spacecraft that can be included.
Each fleet has a role that determines the type of theatres it will engage with.
Fleets also have replenishment thresholds, which dictate the required strength to deploy and when they should return to base for reinforcements.

Independent Forces



Independent forces are individual spacecraft performing missions autonomously. Assigning these forces will mobilize available ships. Police forces will patrol owned systems and police theatres, while explorers will survey new planets. Operatives execute special missions such as extortion (piracy), waking replicant nests, destroying replicant nests, swaying natives, or purging natives.

Outlaws


This screen also displays characters currently outlawed by your organization. You can even track them if they are detected by the organization's sensors.

Direct Orders


I have added more contextual orders and bound them to mouse actions. This functions similarly to how it works in RTS games: you select a spaceship and give orders directly with the mouse. This is a powerful addition, offering much more tactical depth.
These orders can only be given to spacecraft that are under your command.

The path to private alpha


I am still in the polishing phase, but sometimes I come across areas of the game that require a more significant rework. The military AI, which handles fleet formation and AI mission assignments, was previously a "behind-the-scenes" feature. This has now been rewritten and refined, with all aspects of the AI exposed to the UI.


[ 2024-10-16 16:21:56 CET ] [ Original post ]



Antimatter
Geoffroy Pirard
  • Developer

  • Geoffroy Pirard
  • Publisher

  • 1970-01-01
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 20  
    Keyboard ⬛ Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.facebook.com/akamarigames
  • Website

  • https://store.steampowered.com/app/1343010 
  • Steam Store

  • Follow the game's development :


    Antimatter is a strategy game in a simulated galaxy where you create and incarnate a character.
    In command of your spaceship, trade, fight, explore or lead an interstellar empire.

    You will dive into a complex universe where you, a mere player, is the insignificant cog of a cruel simulation.

    Features


    • Thousands of systems and planets to explore in a gigantic instantiated galaxy.
    • A dynamic universe where dozens of factions struggle for power or survival.
    • Take command of a spaceship, trade, mine, harvest, scavenge, produce and participate in the simulated economy.
    • Manage an existing city or found a new colony on any planet.
    • Climb the political ladder of a commercial corporation or a sovereign organisation, or found a new one from scratch.
    • Interact with AI characters who are living independant and simulated life in the Antimatter universe.
    • Terraform entire planets by altering their atmospheric compositions.
    • Fulfil missions for corporations, factions or individuals, or unravel the secrets of this galaxy.
    • Get involved in the Antimatter Crisis and try to change yourself the course of history.

      How To play ?


      Antimatter is a RPG that plays as a grand strategy game, you have neither omniscience or omnipotence, most of your responsibility can be delegated to spaceship captains and governors if you control any territory.
      No micromanagement is required, you have the freedom to deal with the businesses that interests you the most.
      Antimatter plays in the intersideral space, on the planet's surface or in the mysterious undergrounds, you can play all the way from a space journeyman to a galactic emperor.



      Create and customise your galaxy with all available options, such as the stellar systems count and types or the historical events that will impact the simulation of civilisations through the ages.
      • An universe generated and simulated across billions of years with a realistic accretion model of gas and dust.
      • A simulation of civilisations through thousands of years, filled with historical events.
      • Asteroids, comets, nebulae, planets and many other astral objects to explore.






      • A wide range of planets, entirely simulated and procedurally generated.
      • A procedurally generated geology.
      • A realistic and dynamic atmospheric simulation.
      • Terraform entire planets by altering their atmospheric composition.





      All civilisations are procedurally generated and simulated through thousands of years. Ruins, monuments, POIs and ancient artefacts exist thanks to this detailed simulation.



      • Manage your crew and the specialty of your crewmembers.
      • Customise your spaceship with many modules and choose from dozens of different spaceships.
      • A radar simulation with passive and active detection, which rewards stealth and reconnaissance.
      • A varied range of weapons, such as missiles capable of crossing millions of kilometres.
      • Manage your fleet and hosted ships.
      • Land on any planet or asteroid in the galaxy.
      • Study and harvest exoctic flora.
      • Meet and profit from ancient civilisations.









        • Create and incarnate a character, define his physical and psychological traits, his education, characteristic and skills and his appearance.
        • NPCs have their life simulated from birth, each trait and characteristics come from an experience in their lives.
        • NPCs have their own artificial intelligence, they act by themselves with the same liberty as the player. You are not the only actor in this universe. NPCs also contribute to the political system of organisations.






        Create, or be part of a commercial corporation, a sovereign state or a criminal organisation, fulfil missions and climb the ladder of the organisation.
        • Trade goods.
        • Mine and harvest ressources and objects.
        • Manage and build space stations, and produce new spaceships.
        • Embrace a pirate's life with extorsions and deceiving actions.
        • Administrate cities and territories, or lead an entire empire.
        • Participate in the organisation's political intrigues.
        • Lead and organise a fleet by using your influence.







        THe terrain of each planetary region (tile) can be explored and can even be the location of a colony. Each region has its own geology, a simulated biosphere and can host ancient ruins generated during the historical simulation.
        • Manage the city's industry, trade, demography and its political aspects.
        • Plan the city's defences against orbital threats.
        • Develop and extend the city's frontier across the planet.
        • Explore deep and mysterious subterranean regions.
        • A destructible environment and a liquid simulation.
        • A dynamic weather system.
        • A monstruous fauna (only giant worms for now).







        Change the climate of an entire planet by slowly modifying its atmospheric composition, observe the chain reactions on its geology, hydrosphere and its biosphere thanks to a detailed and realistic atmospheric simulation.
        The flora is entirely simulated where each species' reign depends on local conditions and the other competing species.



    MINIMAL SETUP
    • OS: Linux
    • Processor: Pentium 4 @1.5 GHz
    • Graphics: AMD or Nvidia Graphics card with 512MB RAM
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