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Codename TCT NextFest Demo update 0.8.86 is now live!

Update 0.8.86 for the Codename TCT NextFest Demo is now live and ready for download. First of all, I'd like to give a shout out and thanks to everyone who shared their feedback and reports! It's thanks to you, the game will be improving at a faster pace and you have my sincerest gratitude. So please don't stop now and keep the feedback rolling in.
Taking the occassion, I'd also like to give a huge shoutout and thanks to the awesome community and friends, who were sent in their feedback prior to demo release and helped shaped the game into what it is now: Cris Rolan, Hardwater, Marek Czerniak, Kyon'cha Operative, Sinth, Starskii, ZlimBratSki. You guys rock! This update has a few more significant changes, focusing mainly on AI tweaks, since this was the most commonly recurring critique, especially the NRF specops. This might be a double edged sword, since now, at least in my opinion,the ground floor of the Tengu restaurant is a bit too intense. I mean, destruction was always the point of that stage, but now it might be happening a tad too fast;) with the updated aggro, if not moving expect your cover to be torn to shreds much faster than previously. Please share your thoughts and impressions here, so the best direction and solution for this stage can be set. As a comparison adding a clip of the pre-update ground floor. Let me know if you prefer the new aggro in the demo or the old one one from the clip [previewyoutube=hOO2IIIaWeI;full][/previewyoutube] So, now moving on to the update: 0.8.86 -updated AI and aggro for NRF specops. Mostly visible in the office tutorial exterior, as well as the Tengu restaurant ground floor. (thanks: Congo, Consurai, Dank) -Updated Station: level right hand section with destructibles props and encounter as well as details topside -updated glass destruction volume and player push through collider size (meanin the mantling bug is less likely to occur when jumping through glass panels/windows) -updated shotgun recoil accuracy penalty (thanks: McMarius11). Now combos in shotguns ought to be much more easier and intuitive, especially during airborne hangtime. This applies to all shotguns in the demo -New enemy Specop leader in destroyed freeway/office exterior tutorial section armed with AR -updated end office exterior destroyed freeway [spoiler]event nuke: now flying cars will kill player on collision (which is intended to happen, considering what just happened;)[/spoiler] -added baseball bat hoodlum hearing AI ability. These guys should now reactto sounds and inspect noise sources, entering/exiting various alert states, based on sound intensity/duration/distance of player visibility So that's it for this one. Getting back to the Unbroken demo. In the meantime enjoy and till the next one. Cheers, Mike


[ 2024-10-20 13:50:32 CET ] [ Original post ]



Codename TCT
MGP Studios
  • Developer

  • MGP Studios
  • Publisher

  • Q1 2025
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 5  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/3080720 
  • Steam Store

  • The battle for the free city of Crimson Tide has begun.



    Following the Crimson Reapers path of destruction lead to a state-wide revolution. You are a citizen from the lower levels of the mega city and you will do your part. Will you gather funds to escape the city amidst chaos, or grab the opportunity to scratch some leftovers...or possibly much more. Be warned though: the NRF forces have entered the city to bring back order, but the left over gangs, along with the C.T.P.D. and Kyoncha Security will have their own plans and agendas.



    Codename TCT is a FPS with parkour and roguelite elements, where you will forge your own tale through the streets and underbelly of the crumbling mega city of Crimson Tide.

    Featuring:

    • Smash it up with the stylish combat system. Destruction, chaos and slomo will form entrancing poetry in motion, with bodies and debris flying all over the place, in graceful time diluted bullet time along with the thumping dedicated dynamic Original Soundtrack

    • The time is ticking. Time will progress during your journey, revealing new possibilities and opportunities as you go along.

    • Your homies. Your blood. Take good care of them. You will have a limited amount of human resources so use them wisely.

    • A beefy arsenal. Ranging from small caliber pistols with red laser aim, to heavy duty miniguns. Along with a supercharged kick which will smash enemies through the environment.

    • A city at war! Witness the left over factions duke it out in the streets. Leave them to it, or join in on the fun. But know, that the balance of the powers will affect how certain levels will play out.

    • Designed for gamepads. Keyboard and mouse are welcome and might find the game less challenging, but for a more immersive experience the gamepad is recommended. Movement and body movement is full in synch with the gamepads analogues providing an immersive and cinematic experience.

    • Visit multiple districts of the city, ranging for the sub skylevel slums, through the glitz and glamour of Emerald City, to the bliss of Elysium.

    • With branching paths, alternate events and multiple endings, depending on timeline progressions and world events which will be affected by your actions.

    MINIMAL SETUP
    • OS: Ubuntu 20.04
    • Processor: 4 hardware CPU threads - Intel Core i5 750 or higherMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: AMD GCN+ or NVIDIA Kepler+ with up-to-date Vulkan drivers. Support for VK_EXT_graphics_pipeline_library highly recommended.
    • Storage: 16 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04
    • Processor: 4 hardware CPU threads - Intel Core i5 750 or higherMemory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: AMD GCN+ or NVIDIA Kepler+ with up-to-date Vulkan drivers. Support for VK_EXT_graphics_pipeline_library highly recommended.
    • Storage: 16 GB available space
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