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NMRiH Hell-o-ween Hellapalooza (Update 1.13 Released)


[previewyoutube=AxVKaCgfyWs;full][/previewyoutube] An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

New Maps


Asylum [Objective] (by DrHammer)



Monsters, Music and More. What better way to spend the holiday than traipsing about an old asylum? Grab your friends and party hard on the latest objective map Asylum. What horrors lay in store for you in the wreckage of Grimwoods Hell-o-ween Hellapalooza festival? Only one way to find out. So don your costumes, stuff your face full of candy, and study up on your occult rituals, because its going to be one hell of a good time!

Laundry [Survival] (by Atheist, original map by Payne, Sotapoika)



What's that? All that candy melted and stained your new costume, and it's dry clean only!? Well, then you better swing by Laundry and get those threads cleaned spick-and-span! Now Open 24/7!

Additions


  • Added cvar "sv_kill_player_on_disconnect", kills a disconnecting player before they exit the server
  • Added gameplay modifiers for local and online play, called "mutators":
    • Added cvar "sv_mutators", list of persistent mutators with ',' delimiter
    • Added mutator selector in create game dialog
    • To add new mutators, go to "nmrih/rulesets/mutators" directory and create new scripts, examples are included
  • Added lag compensation to melee swings
  • Added map completion achievements for nmo_asylum and nms_laundry
  • Added new death notice icons for various self-inflicted kills (fall, drown, infection etc.)
  • Added option for cheap impact effects
  • Added support for 3D ambient sounds using FMOD sound system
  • Added support for map-specific localization

Changes


  • All spectator (incl. dead players) vote restrictions are now controlled by cvar "sv_vote_allow_spectators", "sv_vote_allow_dead_call_vote" has been removed as it is redundant
  • Barricade boarding is now audible to other players
  • Default loading screens no longer have keyboard textures
  • Force hold time on extraction cameras to prevent them exiting too early
  • Infected players no longer take friendly damage when grabbed (#1324)
  • Infected players who'll disconnect now leave behind a turned zombie (#1063)
  • Long subtitles in dialogue captions have been broken into segments (currently in limited set of languages)
  • Melee traces no longer cause friendly damage if hit player was grabbed during a swing
  • Melee swings and shoving are now audible to other players (#1333)
  • On death, camera now looks over ragdoll and not through it
  • Players are no longer frozen on extraction
  • Players can no longer pick up grenades mid-air until the projectile lands or bounces
  • Prevent ammo radial wheel hover selection after right clicking, to avoid unintentionally dropping another type of ammo
  • Scoreboard tweaks:
    • Changed font
    • Now displays player count
    • Right click will now toggle cursor instead of left
  • Server now skips NPC animation frames in order to increase performance
  • Server-side Workshop changes:
    • Added command "workshop_remove_all", removes all maps from the list
    • Error messages are now less vague
    • Now prints download progress
  • Thrown grenades now pass through players, when friendly fire is off
  • Updated the localization files:

Fixes


  • Fixed bleeding not stopping after extraction
  • Fixed challenge invalidation reasons not being localized
  • Fixed challenge results displaying a name from previous maps when random objectives are enabled
  • Fixed character select "Next / Previous / Preview" strings not being localizable
  • Fixed crawlers not taking fatal headshot damage in realism mode (#1317)
  • Fixed current velocity not being applied to player ragdoll on death
  • Fixed duplicate viewmodel sounds when observing in first person
  • Fixed extreme angular impulse on grenade throw
  • Fixed "Hard to pick up items on top of weapon progress triggers" (#1328)
  • Fixed "KeyValues error if addon description contains reserved characters" (#1318)
  • Fixed "Objective outline takes precedence over inventory outline" (#1338)
  • Fixed "Performance issues caused by gunshot/chainsaw debris" (#1291)
  • Fixed "Players can hijack ongoing progress triggers" (#1326)
  • Fixed "Players who join late won't receive current objective" (#1329)
  • Fixed rare bug with supply crate UI not closing
  • Fixed respawn and round starting timers displaying "0 seconds" left
  • Fixed ruleset validation false positives
  • Fixed "SKS bayonet hits zombies' bounding box" (#913)
  • Fixed spectators being able to cast votes
  • Fixed turned zombies occasionally losing collisions
  • Fixed zombie AI erroneously looking for cover when failing to chase an enemy
  • Fixed "Zombies remain frozen for too long after an extraction cam" (#1325)

Changes for mappers and modders


  • Added command "ruleset_include", merges new ruleset with active one, replaces values when available
  • Added entity "ambient_fmod": This entity works like "ambient_generic", but uses FMOD sound system for playback, e.g. for playing several other file formats (such as .ogg)
  • Added functionality for "including" rulesets, designed for gameplay mutators
  • Added map-defined spawn density override for "func_zombie_spawn", to fix a bug with it being reset on round restart
  • Added opt-in support for overriding extraction preview time with camera's Hold Time (#1323)
  • Added usermessage "ObjectiveUpdate" for updating objective text without forcing a notification
  • Added usermessage "MovePointMessage", moves existing point message without updating other properties, takes index and vector coords
  • Changed "defaultcubemap.vtf" texture
  • Entity "point_message_multiplayer" text now follows movement parent (#1316)
  • Fixed "BecomeCrawler" input not working properly on runner zombies
  • Fixed "BecomeCrawler" input turning kid zombies into crawlers
  • Fixed "mouseclickimage" not working with legacy main menu buttons
  • Restored and repaired missing "hand_truck" model that broke compatibility in custom maps
  • Server-only entities can now have movement parents
  • VScript:
    • Added CNMRiH_BaseZombie::IsKid()
    • Fixed activator, caller, etc. values not working within RunScriptCode and related inputs
    • Fixed CBaseEntity hooks FireBullets() and ModifyEmitSoundParams() not working
    • Fixed CBasePlayer not deriving from CInfectableCharacter
    • Fixed crash on ObjectiveManager.StartNextObjective() when called during warm-up

Maps


All maps:


  • Added more watermelons
  • Compressed pakfiles to reduce installation size
  • Replaced game text with instructor hints

nmo_broadway


  • Sparks on the door now turn off when welder usage stops

nmo_brooklyn


  • Added sound for extinguishable fire on the street
  • Changed collision behavior for watermelon
  • Extinguishable fire on the street now deals damage to zombies
  • Fixed van's enabled hurt trigger in garage

nmo_cleopas


  • Tweaked clips

nmo_junction


  • Added delay for propane explosion
  • Sparks on the door now turn off when welder usage stops

nmo_lakeside


  • Added delay for propane explosion
  • Helicopter no longer kills players instantly

nmo_quarantine


  • Fixed broken street soundscape
  • Fixed extract chopper not having sound (#1330)

nmo_rockpit


  • Fixed a few objective item stuck spots near spawn
  • Fixed a fire truck not casting shadows
  • Fixed multiple places where objective items could get stuck
  • Fixed some floating props and brushes
  • Removed collisions from some small props
  • Removed unusable supply drop
  • Reworked the van escape
  • Tweaked clip brushes
  • Updated MapHack scripts to work with new .bsp
  • Various small tweaks

nmo_shelter


  • Added few instructor hints
  • Added new objective between lever and final one
  • Tweaked clips

nmo_suzhou


  • Fixed god spots behind counter and evac doors in the final area

nmo_underground


  • Added more light in the motel
  • Added more spawn points for welder
  • Changed loop sound in underground area
  • Fire now doesn't instantly kill players (only if they try to proceed behind it)
  • Tweaked clips and navigation

nmo_zephyr


  • Fixed unrealistic reflection for dirt in sewers

nms_arpley


  • Added hurt trigger for train

nms_campblood


  • Added back player spawn during evacuation

nms_drugstore


  • Misc. optimization

nms_favela


  • Changed extraction, now helicopter arrives before extraction starts in slightly different place

nms_flooded


  • Added 10 seconds to extraction time

nms_midwest


  • Tweaked clips


[ 2022-10-31 15:45:54 CET ] [ Original post ]



No More Room in Hell
No More Room in Hell Team
  • Developer

  • Lever Games
  • Publisher

  • 2013-10-31
  • Release

  • Action Indie F2P Coop
  • Tags

  • Game News Posts 85  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support
  • Controls

  • Very Positive

    (72105 reviews)


  • Review Score

  • https://www.nomoreroominhell.com/
  • Website

  • https://store.steampowered.com/app/224260 
  • Steam Store

  • The Game includes VR Support



    No More Room in Hell Linux Binaries [56.93 M]No More Room in Hell SDK2013 Linux Content [2.79 G]

  • Public Linux depots

  • "When there's no more room in hell, the dead will walk the earth."

    A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

    The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

    Features:

    • Teamwork: Co-operative play with up to eight players.
    • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
    • Dynamic Objective Maps: The next playthrough may not be the same as the last!
    • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
    • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
    • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
    • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
    • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
    • No pay to win items
    • No ads
    • 100% Free

    Planned Features:

    • National Guard NPCs - Will they help you or see you as just another walker?
    • Full dismemberment - gibs for arms and legs instead of just the head
    • More gamemodes including a mode that mixes Survival with Objectives
    • New and varied zombie types - SWAT/Military zombies with body armor
    • More playable characters (including females)
    • Stat tracking along with Steam Achievements - With the possibility of unlockable items
    • More frequent updates with Steam support
    • More maps and overall content with Steam support
    No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.
    MINIMAL SETUP
    • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
    • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
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