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Update 1.13.1 Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

Changes


  • Improved overall melee hit detection, entities close up can now be hit more reliably
  • Melee impacts no longer draw decals or spawn debris
  • Melee swings can now hit multiple entities at once
  • Mutator list is now sorted by title
  • Reduced SKS w/ bayonet extra shove delay (1.5s -> 0.5s)
  • Reverted scoreboard "DEAD" label back to "DECEASED"
  • Server-side Workshop error messages are now more descriptive
  • Updated the localization files:

Fixes


  • Fixed common Linux crash when earning an achievement
  • Fixed death sound playing on disconnect kill
  • Fixed disconnect kills affecting "We Got This!" achievement progress
  • Fixed entity "ambient_fmod" playing all active sounds on client sign-in
  • Fixed entity "point_message_multiplayer" not always updating position when following entities
  • Fixed event "zombie_shoved" being fired when shoving players
  • Fixed FMOD sound system crash when changing level (#1363)
  • Fixed inconsistent volume factor on music and FMOD ambient sounds
  • Fixed instructor hints displaying globally on dormant entity targets
  • Fixed map localization not falling back to English when strings were missing for current language
  • Fixed mutators not being applied on listen server restart (#1361)
  • Fixed mutators not being reloaded on level change
  • Fixed overlapping elements in options dialog
  • Fixed rare crash when player who's using a supply crate leaves the game
  • Fixed scoreboard text being truncated on lower resolutions
  • Fixed server name being truncated on the scoreboard
  • Fixed several issues with "ambient_fmod" entity
  • Fixed SKS bayonet stab sound playing when hitting something else than a zombie or player
  • Fixed supply crate getting stuck open when using player dies or leaves the game
  • Fixed supply crate UI not closing during demo playback

Changes for mappers and modders


  • Added entity "env_timer", a simple HUD timer with input controls similar to a stopwatch
  • Added filter entity "filter_activator_player_infection", passes when player is infected, or optionally when activator is not a player
  • Added filter support for entity "env_explosion"
  • Added input "ToggleSound" to entity "ambient_fmod"
  • Added "SetCauser" input to entities, sets who gets credit for an inflicting kill (e.g. from hurt trigger)
  • Entity "trigger_keypad" now sets "OnTrigger" activator as player who input the code
  • Fixed "ambient_fmod" inputs "IncreaseVolume" and "DecreaseVolume" not working

Maps


nmo_asylum


  • Added additional audio
  • Added alternate key spawn to better balance objective paths
  • Added alternate paths to bypass most of the chokepoints that would result in "Zombie Clogs"
  • Added clipping to smooth out certain staircases, remove god-spots in the finale and prevent objective items from getting stuck places
  • Added more signs
  • Added more spooky stuff!
  • Cheeky Foot Door now unlocks if you get special Foot Spawn. No more staring longingly at feet you can't reach
  • Exorcised Ghost Bomb
  • First half of the map has been streamlined based on objective path to be easier to navigate, and to have less dead ends
  • Fixed collision on many, many objects
  • Fixed hard to hear audio in finale
  • Improved Performance in Courtyard
  • Improvements to zombie spawning in finale section and reduced number of runners in courtyard by roughly 20%, but I'm afraid ya'll are still going to be at the mercy of the random spawning logic here, so you might not notice a difference if you're unlucky
  • Readjusted meat health and finale duration to be more challenging
  • Replaced a significant number of "Fake Real Doors" with real, fake doors to improve navigation
  • Revamped Dormitory lighting to be less boring, general lighting improvements across the board
  • Revamped spawning logic in finale to have significantly fewer runners
  • Stuck spots on Keys, gravestones and front desk reception area have been fixed; ant-sized props removed, sorry ants
  • Updated Navigation mesh to make zombies less dumb
  • Various detailing improvements and misc. bug fixes
  • You can now save the melon, a sincere apology to melon rescue teams for this oversight

nmo_fema


  • Replaced ambient music from soundscape to "room" ambient
  • Slightly changed "Pump it" challenge objective route

nms_arpley


  • Fixed wrong ending wave

nms_laundry


  • Extended extraction time
  • Fixed zombies being stuck in a narrow alley spawn (extended playable area, even if they're stuck, players can kill them with melee)
  • Landmine kills are now credited to a player who picked up the mine
  • Landmines no longer damage players (except when infected)
  • Reduced siren duration from 4 mins to 1 min
  • Replaced "alert" hint icons for "cut the rope" objective with "use key" icon
  • Van now honks its horn before it starts moving
  • Van now won't instantly kill players


[ 2022-11-19 22:15:36 CET ] [ Original post ]



No More Room in Hell
No More Room in Hell Team
  • Developer

  • Lever Games
  • Publisher

  • 2013-10-31
  • Release

  • Action Indie F2P Coop
  • Tags

  • Game News Posts 85  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support
  • Controls

  • Very Positive

    (72105 reviews)


  • Review Score

  • https://www.nomoreroominhell.com/
  • Website

  • https://store.steampowered.com/app/224260 
  • Steam Store

  • The Game includes VR Support



    No More Room in Hell Linux Binaries [56.93 M]No More Room in Hell SDK2013 Linux Content [2.79 G]

  • Public Linux depots

  • "When there's no more room in hell, the dead will walk the earth."

    A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

    The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

    Features:

    • Teamwork: Co-operative play with up to eight players.
    • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
    • Dynamic Objective Maps: The next playthrough may not be the same as the last!
    • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
    • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
    • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
    • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
    • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
    • No pay to win items
    • No ads
    • 100% Free

    Planned Features:

    • National Guard NPCs - Will they help you or see you as just another walker?
    • Full dismemberment - gibs for arms and legs instead of just the head
    • More gamemodes including a mode that mixes Survival with Objectives
    • New and varied zombie types - SWAT/Military zombies with body armor
    • More playable characters (including females)
    • Stat tracking along with Steam Achievements - With the possibility of unlockable items
    • More frequent updates with Steam support
    • More maps and overall content with Steam support
    No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.
    MINIMAL SETUP
    • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
    • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
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