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NMRiH Shoreline Update (1.14) Released

An update to No More Room in Hell has been released. The update will be applied automatically when you restart No More Room in Hell. The major changes include:

New Maps


Shoreline [Objective] (by Sirdoggy)



The US military declared this portion of the shoreline as a redeker safe zone. We, and many others, have fled here from the city, but the dead bastards have also followed us here. This caused the military to withhold rescue operations. It's been days now, and things are only getting worse. Last night a horde breached one of the cabin entrances. Many got bit and infected. A couple of us got together and hid in the basement of a nearby house. We're staying quiet until things calm down. The plan is to return to the cabin and re-establish contact with the national guard. Hopefully they'll organize one last transport for us.

Code


Additions


  • Added medical item viewmodels, contributed by S0kk0 (#1516)

Changes


  • Improved zombie LOD models, contributed by BigHatMarley (#1500)
  • Inactive safezones are now displayed as "INACTIVE" on the HUD
  • Increased max. depth texture shadows to 8, added launch option "-numshadowtextures"
  • Misc. CPU performance improvements
  • Names and descriptions for challenges and mutators now support localization strings
  • Updated the localization files:

Fixes


  • Fixed Badass character model not casting dynamic shadows (#587)
  • Fixed broken center-bottom HUD messages (#1484)
  • Fixed custom sounds not playing sometimes on Workshop maps
  • Fixed demo compatibility with files recorded before 1.13.5
  • Fixed disconnect with infection status crashing the game (#1489)
  • Fixed dying during extraction with respawn tokens making game enter 'win state' in survival (#1168)
  • Fixed missing sounds for shoving and holstering with frag grenade (#1293)
  • Fixed shaky viewmodel when running into walls (#1354)
  • Fixed walking on a texture with gravel surface causing player to slide (#1507)
  • Fixed zombie AI aggro issues (#1448/#1475)

Changes for mappers and modders


  • Added input "SetActivatorCaption" to entity "env_instructor_hint"
  • Added inputs "PauseDrain" and "ResumeDrain" to entity "func_safe_zone" (#1467)
  • Added keyfield "Spawn Solid?" to entity "item_inventory_box"
  • Added map-defined override for "func_zombie_spawn" spawn regen target, to fix a bug with it being reset on round restart
  • Added support for highlighting multiple objective entities sharing the same name (#1524)
  • Fixed crash caused by "prop_physics_override" with collisionless model (#1504)
  • Fixed crash when "generic_actor" spawns with empty "model" keyfield (#1494)
  • Fixed "Disable Motion" spawnflag being ignored for "item_custom" (#1510)
  • Fixed entities "point_viewcontrol_multiplayer" and "nmrih_extract_preview" locking camera rotation for spectators (#1522)
  • Fixed entity "ambient_fmod" not playing a sound when spawned by a script (#1496)
  • Fixed entity "item_custom" not releasing inventory space on "Kill" input
  • Fixed input "Disable" for entity "instant_trigger" not functioning (#1498)
  • Fixed keypad codes not persisting when changing those with "InputSetCode"
  • Fixed late transmit for "item_custom" inputs "SetLabel" and "SetIcon"
  • Fixed late transmit for weapon label and icon overrides
  • Fixed "physics mayhem" bug when setting "solid" keyvalue directly
  • Fixed preferred carry angles not working (#1509)
  • Fixed zombie attack sound override not working (#1491)
  • FMOD: Added console command "fmod_memstats" for tracking memory usage
  • FMOD: Added occlusion to ambient sounds
  • FMOD: Added partial sound character support ('*' [stream from disk], '#' [dry mix, play everywhere, affected by music volume])
  • FMOD: Fixed inaccurate attenuation with ambient sounds
  • MapHack: Fixed misbehaving $respawn function, it now correctly respawns an entity on its original position with pristine entdata (#1089)
  • NMRObjective: On initial load, default description is set to objective name instead of empty field
  • VScript: Added CAI_BaseNPC function IsFrozen()
  • VScript: Added CNMRiH_Objective functions GetObjectiveBoundary(), and GetObjectiveBoundaryName() (#1495)
  • VScript: Added CNMRiH_ObjectiveManager function GetCurrentObjective()
  • VScript: Added function DispatchParticleEffectByAttachment()
  • VScript: Added function FMOD_PrecacheSound()
  • VScript: Added particle attachment constants
  • VScript: Deprecated Enable/DisableEntityListening() functions, entity hooks are now always listening
  • VScript: Fixed CBaseEntity::GetKeyValue() returning garbled values for strings
  • VScript: Fixed CNMRiH_Player::GetCarriedItems() not returning custom items with duplicate targetnames
  • VScript: Fixed hooks "NPC_TranslateActivity" and "NPC_TranslateSchedule" not working properly
  • VScript: Ruleset validated cvars are now allowed to be set by Convars functions
  • VScript: Throw an error instead of crashing when a function expects table parameter and won't get one

Changes for server admins


  • Added cvar "sv_grenade_rise", ported from Ryan's QoL plugin (warps grenades slightly off ground on detonation to improve effectiveness around clutter)
  • Added improved idle player detection, idle item drop, and new cvars "sv_idle_tracking_method", "sv_idle_item_drop", and "sv_idle_item_drop_time" (#1372)
  • Added QoL inspired multi-shove, can be enabled by cvar "sv_shove_multi" (off by default)

Maps


nmo_cleopas


  • Door near market, which leads to a house with a welder, now opens outside only
  • Fixed nodraw surface on destroyed wall's brick

nmo_quarantine


  • Fixed softlock (#1451)

nmo_rockpit


  • Added watermelon
  • Fixed instructor hint indicators following other players
  • Fixed respawn door being openable by zombies
  • Removed various clips

nmo_underground


  • Tweaked clips

nms_camilla


  • Little tweaks

nms_laundry


  • Changed escape van color
  • Little tweaks

nms_notld


  • Little tweaks

nms_ransack


  • Fixed wrong prop placement in cutscene area


[ 2024-10-20 14:14:03 CET ] [ Original post ]



No More Room in Hell
No More Room in Hell Team
  • Developer

  • Lever Games
  • Publisher

  • 2013-10-31
  • Release

  • Action Indie F2P Coop
  • Tags

  • Game News Posts 85  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support
  • Controls

  • Very Positive

    (72105 reviews)


  • Review Score

  • https://www.nomoreroominhell.com/
  • Website

  • https://store.steampowered.com/app/224260 
  • Steam Store

  • The Game includes VR Support



    No More Room in Hell Linux Binaries [56.93 M]No More Room in Hell SDK2013 Linux Content [2.79 G]

  • Public Linux depots

  • "When there's no more room in hell, the dead will walk the earth."

    A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

    The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

    Features:

    • Teamwork: Co-operative play with up to eight players.
    • Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
    • Dynamic Objective Maps: The next playthrough may not be the same as the last!
    • Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
    • A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
    • Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
    • Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
    • 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
    • No pay to win items
    • No ads
    • 100% Free

    Planned Features:

    • National Guard NPCs - Will they help you or see you as just another walker?
    • Full dismemberment - gibs for arms and legs instead of just the head
    • More gamemodes including a mode that mixes Survival with Objectives
    • New and varied zombie types - SWAT/Military zombies with body armor
    • More playable characters (including females)
    • Stat tracking along with Steam Achievements - With the possibility of unlockable items
    • More frequent updates with Steam support
    • More maps and overall content with Steam support
    No More Room in Hell is a Half-Life 2 Zombification. The mod was founded in 2003. It switched hands and a new team took over in 2009. Beta version 1.0 was released on Halloween of 2011. A full list of the No More Room in Hell Team and contributors can be found on the about page of our website: www.nmrih.com.
    MINIMAL SETUP
    • OS: Ubuntu 14.04LTS or better (highly recommend non-LTS latest)
    • Processor: Dual core 2.8 GHz processor or betterMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Radeon HD 5000 Series or nVidia GeForce 200 series or betterHard Drive: 10 GB HD spaceOther Requirements: Mouse. Keyboard. Broadband Internet connection with at least 5Mbps up/down
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