I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Lobby
- When the lobby owner leaves the lobby, everybody leaves the lobby
- Set the minimum wait time to 2 minutes
Game
- Add center board rotation and make optional
- Add chrismas map
Misc
- Improve global rendering
- Add graphical options
- Add option for contrast / gamma
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Options
- Make the timeout configurable
- Make the lobby auto-fill optional
- Rework the panel
Lobby
- Set the timeout value to 5 minutes
- Once the lobby has timed out, auto-fill it with computers, so the player can play
In-game
- Use decal for case selection instead of meshes
Bugfixes
- Taxes are not synced between players
- UTF-8 from Steam (probleme avec les accents)
Hey folks, I'm excited to announce that the playtest for Fortune Avenue is now officially available on Steam. This is a significant milestone in my journey, and I'm truly grateful for your patience and support. Fortune Avenue is my modern take on the classic board game experience, blending strategy, luck, and economic savvy in a digital format. As you navigate the vibrant cityscape, you'll buy properties, build your empire, and outwit your opponents in a race to become the ultimate tycoon.
Key Features
- Dynamic gameplay with ever-changing market conditions
- Multiplayer support for intense competitions with friends
- Unique "helicopter" mechanic adding an extra layer of strategy
- Customizable game rules to suit your playstyle
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Bugfix
- Fix the debug window (internal tool)
- Fix a lobby synchronization error (preventing from playing)
Camera
- Smooth the auto-camera movement
Misc
- Rework the Summer board environment
- Rework the Classi board environment
- Rework the board of the game
- Add a halloween board
Optimization
- Reduce the number of polygons to draw
- Reduce the number of draw calls
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Feature
- Add an automatic camera
- Warn when a player has almost a linear monopoly
- Warn when a player has almost a monopoly of wonders
UI
- Change cursor shape when selling properties
- Change cursor shape when flying
- Change cursor shape when organizing worldcup
VFX
- Killed a player reward animation (avatar / name inverted)
Bugfix
- Click position set correctly
- Some "inuq" rules can get voted more than once
- When playing a VFX => pause the game
- Lobby: When reconnecting disable the ready button
- OpenGL: Improve global rendering
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Bugfix
- When a helicopter kill a player it shows NULL instead of "helicopter"
- Money crossing the screen aren't always shown properly
- When rotating the board, add a VFX and sound to the click
- When the hotel rent is double twice, it was not taken into account
- When the game has ended and a player leaves, don't show the sync screen
- Can vote a for a new rule even if the game has ended
- User auth ticket re-generation on reconnection
- When winning with a Monopoly, the game shows a last man standing win type (fixed now)
- When a game ends, when pressing "Main menu" the game tries to reconnect to the previous game
- Sync airplane, worldcup and icepack VFX
UI
- Add animation when a case has changed, showing whom made the change and what has changed.
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Lobby
- When we add a Computer player, show a warning popup saying you can't find online players because of it.
- When there's only one player in a lobby (all other slot closed), show a warning popup saying you can't start a new game alone
In game
- When clicking on the board, sync the click between players
- Add elimination bonus VFX
- Synchronize the VFX between players (some are still missing)
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
In game
- Add money moving from a player to another
- When we lost, the game should suggest us to leave the game (or to continue watching)
- Make us click on a case to get its informations rather than hovering it.
Bug
- When we won, we play one extra turn
Lobby
- Create a auth ticket session per pair
- Validate user ticket for each pair but ignore the network identity failure warning
- Properly handle the lobby creation failure
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Bugfixes
- When a player sells its property while having a monopoly, the case color doesn't update
- No sound when the plane cross the screen
- Cannot join lobby via the Steam Friend panel
- Ruleset ain't initialized correctly
- When going back to the lobby, the ready button ain't unpress
- When a slot from the lobby is closed, by the lobby owner, the other players don't see it
- Moving camera on different resolution mouse cursor position doesn't work properly
i18n
- Better support other languages
Misc
- Replace DEMO with BETA
- Ultra wide screen support
In game
- Add movement to the confettis
- Highlight the destination case of the moving player
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Misc
- Invert camera rotation
- Add VFX when there's a monopoly
- Explain why we can't build biggest hotel during the first lap
- Add VFX when there's a malus on a property
- Add timer when voting for new rules
- Rework the player path 3D curve
Optimization
- Rework the board mesh
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Bugfixes
- Fix crash at startup
- Fix game that stays frozen after the first vote
Optimization
- Reduce the VRAM used by the game
UI
- Animate popups
- Add a better progress bar when creating a game
Misc
- Update to the latest Godot Engine version
- Rework the Steam detection algorithm
- When voting a for a new rule, it's applied within 8 seconds instead of 10.
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
UI
- Grey out the "Buy back" button when paying a rent instead of hiding it.
Bugfix
- Cannot buy back wonder even if we should be able to.
- Selling a protected property doesn't sell it.
- When a player fall on the airport case, everybody can take the airplane
- Cards ain't sync properly
- Cannot cancel "Option" properly.
- Fix CRASH when launching the game using Vulkan
SoundFX
- Adjust audio bus
- Adjust the snowstorm sound FX
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Misc
- Add a error list to ignore
- Improve scene transition
- Add new transition
Gameplay
- Add VFX when you make a double (dices)
- When hitting the airplane, show an animation (airplane crossing the screen)
- When hitting the icepack, show an animation (snowflakes falling)
- Add feedback sound when voting for a rule
- Organize worlcup, show a soccer ball crossing the screen with a wistling sound
Lobby
- Rework the smoke VFX (looks way better now)
- Changer la couleur des persos avec un shader
bugfixes
- If we vote for a rule while it's moving, the vote ain't taken into account
- Fix synchronisation issue
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
Bug
- You play an extra turn when everybody else's lost
- Hiding the tutoriel throw the wheel of fortune
- Rent ain't doubled when they should
- Disable the option when the game has ended
- Fix the pingouin texture rendering
- OpenGL Rendering board Summer
- Disconnected Ruleset still on
- VFX not sync (worldcup)
- Player values ain't updated correctly
- Background pulse ain't well aligned on different resolution
- Leaving the game while playing leads to the game menu
- Cannot reconnect to an existing game
- Hiding cards also throw the dices (replace with a button)
- Rework the user auth algorithm to ensure we're not validating the same user again (md5 algorithm)
- When changing slot type, it's not refreshed on the remote client
- When losing the network leader, show a panel explaining the game is reconnecting
- Background is burnt (winning scene)
- OpenGL: Fix sortZ for dices
Misc
- Add feedback sound when clicking on the tutoriel button
- Improve the rendering when buying a hotel/wonder (add more juice to the rent value...)
- Remove useless scene (wonder tooltip)
- Lock the partytimer if the leader ain't connected
- Rework the camera handler
Lobby
- Rework the explosion to make it more cartoon
- Add a mesh when there's no player yet
- Add a FX sound when switching char
Visual Effects
- Add fireworks when a player has a monopole
- Add fireworks when a player organize the worldcup
- Add fireworks when the icepack melts
- When the helicopter eliminate a player, change the camera to view the helicopter
I'm pleased to announce that a new update is now available exclusively for our valued playtesters. This release is part of my ongoing efforts to enhance the overall gameplay experience, incorporating the latest features and improvements that have been carefully developed and refined. Your feedback is instrumental in helping me identify areas of strength and opportunities for further refinement. As a playtester, you have early access to this update, and we kindly ask for your insights and detailed reports on any issues you may encounter. Please note that this update is currently in a limited testing phase and is not yet available to the general public. I appreciate your dedication and contributions to the development process and look forward to your continued support in shaping the future of our game. Thank you for your commitment to excellence and for being an integral part of our community.
Changelog
UI
- Add a button to go back to the main menu while in game
- Add a confirmation popup when trying to leave the game while being in a room or in-game
- When playing a card, you can now click to skip the animation
- Case tooltips can be shown even if it's not supposed
- Add option to manage the camera
- Add an icon to the ruleset countdown panel
Misc
- Add wires to the lightbulb of the Wheel of Fortune
- Add a very short tutoriel to explain how the game works
- Once the wheel of fortune finished to roll, play a sound
Balancing
- Players gets more time to play
- Computer players are now getting the best out of the hotel to build
IA
- Takes more time to play (1 sec delay)
Bug
- Cannot play 2 games in a row
- Icepack panel not rendred correctly once the icepack melted
- Remove debug panel and logs
- Crash with old graphic cards and Vulkan
- Main menu can click on Ready even if you shouldn't be able to
- OpenGL pingouin and dogs look weird
- OpenGL cards look weird
Hello folks, I'm delighted to announce the opening of playtests for Fortune Avenue.
How to participate ?
For the sake of simplicity, I've decided to register via the studio's Discord server. You simply need to create a Discord account, join our server then say hello and you're all set! It's as simple as that.
How it all works ?
The playtests take place over at least 3 progressively increasing waves. Each wave lasts between 7 and 10 days. During the first wave, 5 to 10 of the most active members will be selected to take part in the playtests. These members are then given a Steam key and immediate access to Fortune Avenue. Assuming all goes well, and there are no blocking bugs, 7 to 10 days later, the second wave begins, along with 50 Steam keys distributed via the Discord server. As in the second wave, if there are no blocking bugs, then 7 to 10 days later, the third wave begins, and with it 250 Steam keys are sent out.
When does it start? When does it end ?
Although you can already register, the first keys are scheduled to be sent out later this week. Playtesting ends in the first week of September, and ALL Steam keys will be deactivated.
How to play ?
Even though Fortune Avenue is a multiplayer game, you can still play solo to test the game out. Simply activate the Steam key, install the game via Steam, launch it and you're ready to play. Well, that's all for now, and I'll see you soon. Until then, take care. Xavier aka Binogure
Hello everyone! In the past few weeks, Ive been very active and Im happy to share the progress made.
Recent Advancements
Voting System and Helicopter
Ive implemented the voting system and the helicopter, and they are 100% functional. Ive played several games, and its really enjoyable, even against AI with an unfinished game. I cant wait for you to try it out and give me your feedback!
Animations and Time Constraints
One of the main challenges has been designing attractive animations without exceeding the time budget. For example, an amusing idea of a giant hammer attached to the helicopter to eject losing players was set aside in favor of a simpler animation where the player disappears in a cloud of dust. This decision helps maintain a balance between rapid development and visual quality.
Time Management and Multitasking
Steam Page Reorganization
Alongside development, I had to spend time reworking the Steam page for Fortune Avenue to better reflect the game. This task was urgent due to the cross-promotion with my other game, City Game Studio, during the Steam Summer Sale. Consequently, I temporarily reduced the time spent on Fortune Avenue to manage this promotion. This only took a few days, as I am now back to working on Fortune Avenue.
Playable Demo and Playtests
Demo Planning
For the first time, I have a detailed plan to finalize a playable demo of Fortune Avenue. This plan includes specific tasks like adding players' real estate assets to the interface, creating the victory panel, and integrating Steam achievements. I estimate that I will have a playable demo by September 1, 2024. However, before that, I will need to organize playtesting sessions.
Playtesting Sessions
Before this date, several playtesting sessions will be organized to ensure the game works well and is enjoyable to play. I will soon recruit players to participate in these tests, and I invite you to join the Discord server and follow the Steam page to not miss the announcement.
Conclusion
Im thrilled with the progress made and Im determined to make Fortune Avenue a success. Your support is crucial, so please wishlist the game and follow the updates. Thank you for your attention and see you soon with more updates! Take care, Xavier aka Binogure
Hello all!
Today, I'm going to talk about the evolution of Fortune Avenue's design and the solutions I've found to improve the game experience, notably by managing frustration and adding interesting new mechanics.
In the early stages of development, I focused on the game design of Fortune Avenue, a board game inspired by Monopoly but with a personal touch. One of the first challenges I faced was to limit the randomness inherent in the game, as randomness can often lead to frustrating situations, especially when one player is clearly losing.
Let's imagine a game with three players. After 20 minutes, one player already has 20 hotels, another has 15, and you only have three small caravans. Barring a monumental stroke of luck, it's almost certain that you're going to lose. And while you're waiting for that inevitable defeat, the pleasure of playing disappears, both for you and for the other players waiting for the game to move on.
To address this problem, I initially thought of a timer system that would limit the length of a game. However, this could be perceived as unfair to players who have a chance of getting back on track. Unfairness creates frustration, so I dismissed the idea.
I then looked at a way of shortening the frustration with a sudden-death system. I considered several solutions, including the idea of rigging the dice to finish off players in difficulty, but finally opted for a more dynamic and fun approach: the pursuing banker.
Here's how it works: as soon as a player falls below the $100,000 mark, a banker appears and starts chasing him. The player then has five rolls of the dice to get back over $100,000, or he's kicked off the board. The banker then pursues the next poorest player if he too is under $100,000. This keeps the waiting time to a minimum and adds a fun, stressful animation for the struggling player.
To keep the other players from getting bored, I've introduced an elimination bonus. When a player eliminates another, he earns a substantial bonus, making each action meaningful and engaging for all players.
On the development front, now that the prototype is ready, I'm focusing on getting the demo ready. Currently, I'm working on 3D modeling with Blender to create the game's tokens. In the prototype, there was only one token, a white bear. For the demo, I modeled several tokens: a boat, a pawn, a shoe, a van, a little dog, a scooter, a goose, a top hat, a penguin, a pig and a suitcase. That's 11 tokens, each with five animations, for a total of 55 animations to create.
It's a time-consuming process, especially as I often go back to improve the animations. The idea is to prepare an ultra-polished demo for the next Steam Next Fest. However, it's likely that I'll postpone Fortune Avenue's participation until the next festival to allow the necessary time.
To fine-tune the demo, I'll be organizing playtests this summer and gathering your feedback to improve the gaming experience. In the meantime, you can wishlist Fortune Avenue on Steam.
Take care.
Xavier aka Binogure
Hello everyone!
First of all, a big thank you to all of you for the feedback you've given me through the various social networks.
The Steam page is more welcoming, and the game description is all the clearer for it.
Let's talk about the game content itself.
The camera will be redesigned to be more dynamic and allow you to better follow the actions taking place on the board.
We had originally planned to customize the token. However, it turns out that you'd prefer to have a choice of various tokens. So, I'm listening to you and adding more token variations.
More changes are to come, but for the next few months I'll be working on these announcements.
Thank you all, and don't forget to wishlist and follow Fortune Avenue!
Xavier aka Binogure
Hello and welcome! Fortune Avenue is a 3D multiplayer Monopoly-style board game. That says it all, or almost. In detail, there are several changes that make Fortune Avenue a unique game
Fortune Avenue a unique game
Fortune Avenue's style and functionality are second to none. Once ready, the game can be played locally or via Steam. It can be played by 2 or 6 players. Two modes will be available from release: classic and ultra-fast. Classic mode takes the basic rules and adds some special features. For example, a wheel of fortune that allows you to take over your competitors' hotels. In addition, there's an airport that allows you, for a fee, to move around the board. You can also organize the World Cup on one of your properties to increase rents. An ice floe where it's best not to stay too long. In short, it's a whole new world that refreshes the game. The ultra-fast mode uses the classic rules, but changes the rents, the wages earned each turn and building acquisition costs. This means that games can be played in under 10 minutes.
All your interactions are physics-based. Shake the mouse to roll the dice, or the wheel of fortune. You're in control, and can recapture the sensations of physical play without having to tidy up at the end. Of course, if you like tidying up the box, picking up the pieces and sorting the money, there's nothing I can do for you in that case other than redirect you to a cozy game called "a little to the left". Thank you all, don't forget your Fortune Avenue wishlist and see you soon! Xavier aka Binogure
Fortune Avenue
Binogure Studio
Binogure Studio
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
No user reviews
(0 reviews)
https://www.fortune-avenue.com
https://store.steampowered.com/app/1810050 
Fortune Avenue: Redefining Monopoly-style Board Gaming
In the vast realm of online multiplayer board games, there exists an immersive journey that transcends the conventional norms of gaming. Welcome to Fortune Avenue, where the pursuit of wealth intertwines with strategic prowess in an exhilarating digital landscape.
At its core, Fortune Avenue echoes the essence of a Monopoly-like experience, but it's far more than just a mere replication. It's an expansive universe where players traverse lands, erect hotels from modest 1-star accommodations to opulent 5-star establishments. Here, the pursuit of a monopoly extends beyond properties – envision acquiring an entire continent, solidifying your grasp on its riches.
But it's not just about tangible assets; it's about wonder. Among the game's prized possessions are existing wonders waiting to be claimed by astute players, enriching their conquests with legendary marvels.
The heartbeat of Fortune Avenue is its multiplayer dynamics, safeguarded by the robust Valve Anti-Cheat (VAC) system, ensuring fair and secure gameplay. Engage in exhilarating competitions, where the strategic acquisition of properties might lead to riches or even force adversaries into bankruptcy.
What sets Fortune Avenue apart is the intricacy of its game mechanics. Prepare to experience the roll of the dice in its truest form; our physics-based simulation ensures that every throw encapsulates the unpredictable nature of real-world dice rolling. This element of chance intertwines seamlessly with strategic decision-making, adding depth and excitement to every move.
In this realm, chance and strategy collide further with the inclusion of the Wheel of Fortune. A simple spin can drastically shift the game's trajectory, injecting surprise and unpredictability, challenging even the most strategic players to adapt and thrive in dynamic circumstances.
Key Features of Fortune Avenue:
- Multiplayer Monopoly-Like Experience: Engage with players worldwide in a vibrant, competitive environment.
- Land Acquisition and Hotel Development: Acquire lands, build hotels from 1 to 5 stars, and shape your empire.
- Continent Monopoly and Wonder Collection: Aim for monopoly over entire continents and acquire wonders to bolster your holdings.
- VAC Secured Multiplayer: Ensuring fairness and security, providing a level playing field for all participants.
- Physics-Based Dice Rolling: Experience true-to-life dice rolls with an immersive physics simulation.
- Wheel of Fortune: Add an element of unpredictability with a game-changing wheel to alter the course of play.
Fortune Avenue isn't just a game; it's a dynamic, ever-evolving universe where luck, strategy, and ambition converge. It's an invitation to partake in a gaming experience that transcends the conventional, promising exhilaration, challenge, and the pursuit of boundless fortunes. Welcome to the Avenue where destiny is shaped by your strategic prowess and the roll of the dice.
- OS: Linux Kernel 6.0. GLIBC 2.33
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Support for OpenGL 3.3 (1280x720)Network: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux Kernel 6.0. GLIBC 2.33
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Support for Vulkan 1.2 (1920x1080)Network: Broadband Internet connection
- Storage: 1 GB available space
[ 6256 ]
16%
]⚠️10%
]⚠️91%
]⚠️17%
]17%
]✅15%
]⚠️17%
]18%
]✅17%
]⛔17%
]✅17%
]✅26%
]⚠️15%
]15%
]✅17%
]⚠️18%
]✅18%
]✅17%
]✅17%
]-70%
]16%
]⛔15%
]⛔20%
]✅17%
]15%
]⚠️80%
]⚠️17%
]✅15%
]⚠️60%
]15%
][ 1089 ]
47%
]✅74%
]80%
]75%
]83%
]⚠️92%
]63%
]⛔75%
]71%
]✅84%
]80%
]71%
]62%
]✅70%
]✅91%
]⚠️92%
]⚠️70%
]52%
]50%
]⚠️92%
]92%
]⚠️60%
]⚠️92%
]✅85%
]66%
]57%
]⚠️85%
]⚠️89%
]88%
]85%
]⛔